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How we Speed up our Encounters -- what about you?
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<blockquote data-quote="weem" data-source="post: 4871022" data-attributes="member: 9470"><p>Well, by RAW you can delay - and this simply equates to, everyone delaying.</p><p></p><p>So, that just about covers it. </p><p></p><p>I see your point in that it may create those kinds of situations where someone gets a turn that otherwise they may not have... but how often does that happen, and how much does it impact the results of the encounter? I would not claim to know that answer - there are many others better at determining those things than me, but my guess is that it doesn't occur often, and it doesn't really mean much when it does happen. In fact, I don't need to guess a lot for my own situation as I can tell you it's not a common occurrence (again, in my games). I am more than happy to have that occur every once in a while as a trade for a much faster, more fluid, interactive and tactical encounter.</p><p></p><p>And now that I think of it, in the situation where a player does get around something in that way (specifically using the example you gave, which I have seen once I think) the players can get pretty excited about it - "wait wait! let me help you up and then you can go after me!", and that is cool with me as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If it's giving them the feeling that they 'got an edge' over the encounter and they are super excited about it, then they are enjoying themselves even more - and that's what I'm all about anyway. </p><p></p><p>---edit---</p><p></p><p>One more thing, when these things do crop up, it's pretty obvious - you could easily rule, "No, he's down for this round". Nothing says you can't step in and prevent it. As I mentioned in an earlier post, my friend DM's his that way - he said up front, don't abuse it. I don't worry about it because as much of a benefit as it seems they are getting, it really doesn't mean much by the end of the encounter... besides... I could always drop another mob in... call it a hidden fee <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>---edit2---</p><p></p><p>One more thing again -- just to clarify again, it's not my method (I didn't create it - and I don't want to take credit for it), I guess I'm just advocating it because it has been such a great aspect of our game. I'm not sure how many games we have been using it in my campaign - maybe 12-15 as well as incorporating it into some of the other campaigns I play in, etc, but it's made a huge difference.</p></blockquote><p></p>
[QUOTE="weem, post: 4871022, member: 9470"] Well, by RAW you can delay - and this simply equates to, everyone delaying. So, that just about covers it. I see your point in that it may create those kinds of situations where someone gets a turn that otherwise they may not have... but how often does that happen, and how much does it impact the results of the encounter? I would not claim to know that answer - there are many others better at determining those things than me, but my guess is that it doesn't occur often, and it doesn't really mean much when it does happen. In fact, I don't need to guess a lot for my own situation as I can tell you it's not a common occurrence (again, in my games). I am more than happy to have that occur every once in a while as a trade for a much faster, more fluid, interactive and tactical encounter. And now that I think of it, in the situation where a player does get around something in that way (specifically using the example you gave, which I have seen once I think) the players can get pretty excited about it - "wait wait! let me help you up and then you can go after me!", and that is cool with me as well ;) If it's giving them the feeling that they 'got an edge' over the encounter and they are super excited about it, then they are enjoying themselves even more - and that's what I'm all about anyway. ---edit--- One more thing, when these things do crop up, it's pretty obvious - you could easily rule, "No, he's down for this round". Nothing says you can't step in and prevent it. As I mentioned in an earlier post, my friend DM's his that way - he said up front, don't abuse it. I don't worry about it because as much of a benefit as it seems they are getting, it really doesn't mean much by the end of the encounter... besides... I could always drop another mob in... call it a hidden fee ;) ---edit2--- One more thing again -- just to clarify again, it's not my method (I didn't create it - and I don't want to take credit for it), I guess I'm just advocating it because it has been such a great aspect of our game. I'm not sure how many games we have been using it in my campaign - maybe 12-15 as well as incorporating it into some of the other campaigns I play in, etc, but it's made a huge difference. [/QUOTE]
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