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How we Speed up our Encounters -- what about you?
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<blockquote data-quote="weem" data-source="post: 4871208" data-attributes="member: 9470"><p>Oh ok, I see where you are coming from <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Interesting - well, I won't be changing anything to account for that, but again I don't have a group abusing it. But If they were, I would imagine that it would be pretty easy to account for by making players with those conditions go first... of course, then you have to look at situations where, for example, multiple people are dazed - THEN who goes before who, etc... hehe.</p><p></p><p>The other thing to remember is that whatever the PC's can do in that regard, so can the mobs.</p><p></p><p>---edit---</p><p></p><p>You are right tho Zer, it's not technically RAW I suppose - but to me, the difference is very slight and I don't mind giving a slight advantage to the players in that regard, especially when it can be so easily/quickly compensated for behind the screen if you feel the need to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="weem, post: 4871208, member: 9470"] Oh ok, I see where you are coming from ;) Interesting - well, I won't be changing anything to account for that, but again I don't have a group abusing it. But If they were, I would imagine that it would be pretty easy to account for by making players with those conditions go first... of course, then you have to look at situations where, for example, multiple people are dazed - THEN who goes before who, etc... hehe. The other thing to remember is that whatever the PC's can do in that regard, so can the mobs. ---edit--- You are right tho Zer, it's not technically RAW I suppose - but to me, the difference is very slight and I don't mind giving a slight advantage to the players in that regard, especially when it can be so easily/quickly compensated for behind the screen if you feel the need to :p [/QUOTE]
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