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How we Speed up our Encounters -- what about you?
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<blockquote data-quote="hailstop" data-source="post: 4903871" data-attributes="member: 62201"><p>Just to add, here are some of the observations:</p><p></p><p>By having all the Monsters go at once, it significantly reduces the time the DM has to fiddle around with the board. Also, by effectively 'readying' an attack, you can move the monsters around, sit down and then roll your attacks. Of course, if the PC's have evil teleporting abilities like mine do, this can end up having your monsters in melee range with nothing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>There is less time dealing with 'surprises' on the player's side. That is, the player who's planned his turn out doesn't necessarily need to alter it, because of one monster that went right before him in the turn sequence. He still might get surprised due to free actions at the beginning of his turn (ie Beholders) though.</p><p></p><p>You don't have to wait for players who like to plan out their entire turn...those who are ready to just smack someone at the beginning of the players sequence can do so, while the planners or those who aren't sure what to do can continue planning while the other player resolves his actions.</p><p></p><p>There is a bit of swinginess but considering that until recently I've had a hard time challenging my PC's I don't mind this.</p></blockquote><p></p>
[QUOTE="hailstop, post: 4903871, member: 62201"] Just to add, here are some of the observations: By having all the Monsters go at once, it significantly reduces the time the DM has to fiddle around with the board. Also, by effectively 'readying' an attack, you can move the monsters around, sit down and then roll your attacks. Of course, if the PC's have evil teleporting abilities like mine do, this can end up having your monsters in melee range with nothing. :-) There is less time dealing with 'surprises' on the player's side. That is, the player who's planned his turn out doesn't necessarily need to alter it, because of one monster that went right before him in the turn sequence. He still might get surprised due to free actions at the beginning of his turn (ie Beholders) though. You don't have to wait for players who like to plan out their entire turn...those who are ready to just smack someone at the beginning of the players sequence can do so, while the planners or those who aren't sure what to do can continue planning while the other player resolves his actions. There is a bit of swinginess but considering that until recently I've had a hard time challenging my PC's I don't mind this. [/QUOTE]
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