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How we Speed up our Encounters -- what about you?
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<blockquote data-quote="Jack99" data-source="post: 4906250" data-attributes="member: 53135"><p>I think we have had other threads about this, but for the sake of completeness, this is how I do things now. </p><p></p><p>Monsters have -33% hit points and do +50% damage.</p><p>I have a timer set at 20 seconds. When I say X is up, I start the clock. When it runs out, you forfeit your turn if you haven't stated what you do.</p><p></p><p>A normal fight runs about 15-25 minutes, including set up, rolling initiative, planting the minis and drawing up the battlemap. </p><p></p><p>So far, there is no indication that players burn through surges faster than they used to when we were playing by the book. It's fast, furious and fun especially with the timer, since actions often become more of a gut feeling than a carefully concocted plan, which frankly (IMO) isn't all that realistic in a frantic combat. But YMMV of course.</p><p></p><p>Only been doing it for a couple of sessions, but so far every is very happy with the changes.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4906250, member: 53135"] I think we have had other threads about this, but for the sake of completeness, this is how I do things now. Monsters have -33% hit points and do +50% damage. I have a timer set at 20 seconds. When I say X is up, I start the clock. When it runs out, you forfeit your turn if you haven't stated what you do. A normal fight runs about 15-25 minutes, including set up, rolling initiative, planting the minis and drawing up the battlemap. So far, there is no indication that players burn through surges faster than they used to when we were playing by the book. It's fast, furious and fun especially with the timer, since actions often become more of a gut feeling than a carefully concocted plan, which frankly (IMO) isn't all that realistic in a frantic combat. But YMMV of course. Only been doing it for a couple of sessions, but so far every is very happy with the changes. [/QUOTE]
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