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General Tabletop Discussion
*Dungeons & Dragons
How weak can the combat tier be in a class?
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<blockquote data-quote="CapnZapp" data-source="post: 6785973" data-attributes="member: 12731"><p>You don't need any particular class features to be able to participate in the social pillar.</p><p></p><p>You attempt to paint the Champion as especially weak in this pillar. I'm arguing it is not. Everyone can roll high on a Charisma check; it's not like the Champion is somehow excluded from the pillar or can't take most if not all available courses of action.</p><p></p><p>You might want to sacrifice a bit of your combat prowess to up your Charisma score, but that's about it. All fighters have extra feats: take Actor and suddenly you're a top tier contender compared to all the combat-focused builds!</p><p></p><p>The truth is that the social pillar has very little mechanics in the D&D game. D&D is about combat; which takes up perhaps 90% of its rules and features. </p><p></p><p>All you need to not suck at social is a lucky d20 and a not-negative Charisma modifier. That and a well-oiled talking machine (your mouth as player). And the Champion can easily give you that. And what's more: many other character builds does not give you much more than that!</p><p></p><p>Thus I argue: the Champion does not stand out as being uniquely weak in Social. The social pillar is much too ...unsophisticated, is that a good term? for making that call. </p><p></p><p>I'd recalibrate and instead say that most classes are <em>uninterested</em> in the social pillar (some Charisma-based classes are social almost unintentionally!), but can still play well enough (again because the game doesn't care enough to add actual hurdles for social play).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6785973, member: 12731"] You don't need any particular class features to be able to participate in the social pillar. You attempt to paint the Champion as especially weak in this pillar. I'm arguing it is not. Everyone can roll high on a Charisma check; it's not like the Champion is somehow excluded from the pillar or can't take most if not all available courses of action. You might want to sacrifice a bit of your combat prowess to up your Charisma score, but that's about it. All fighters have extra feats: take Actor and suddenly you're a top tier contender compared to all the combat-focused builds! The truth is that the social pillar has very little mechanics in the D&D game. D&D is about combat; which takes up perhaps 90% of its rules and features. All you need to not suck at social is a lucky d20 and a not-negative Charisma modifier. That and a well-oiled talking machine (your mouth as player). And the Champion can easily give you that. And what's more: many other character builds does not give you much more than that! Thus I argue: the Champion does not stand out as being uniquely weak in Social. The social pillar is much too ...unsophisticated, is that a good term? for making that call. I'd recalibrate and instead say that most classes are [I]uninterested[/I] in the social pillar (some Charisma-based classes are social almost unintentionally!), but can still play well enough (again because the game doesn't care enough to add actual hurdles for social play). [/QUOTE]
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How weak can the combat tier be in a class?
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