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<blockquote data-quote="doctorbadwolf" data-source="post: 8851917" data-attributes="member: 6704184"><p>I like for what is under surface in a setting to be from 7-10, with the surface ranging up to about a 5, but presented in a way that feels like a 2 or 3. </p><p></p><p>So, the sniper my Eberron players had taking shots at them during a chase had a “bow” that was made of 6 parts, with “arms” that looked like a symmetrical harp body that the projectiles fly out the opening of, with repulsion stones similar to the lightning rail along the arms providing the propulsion for the projectiles. </p><p></p><p>It’s a mass driver rifle, basically, but the world is full of this stuff that is very magical but you can forget it’s magical. </p><p></p><p>And then the party spoke to the spirit of the ancient dragon that taught Druidic magic to orcs, in a temple “in a place that doesn’t exist”, and were given a view of the creation of the cosmos, and learned that the progenitors are decisively real and are the fabric of the cosmos, and a ton of other wild stuff, or a wizard has a magical necromantic nuke as her death contingency and the team has to perform a complex ritual to open planar sluice gates to let the necromantic energy be converted to elemental energy and made to flow into other planes, at one point describing how their voices and vibrations resonating up and down the “crystalline latticework of the ritual architecture”. </p><p></p><p>Or one they haven’t met yet, a dungeon that is a sentient but sleeping ultra-ancient dragon temple that is a dragon-shaped construct.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8851917, member: 6704184"] I like for what is under surface in a setting to be from 7-10, with the surface ranging up to about a 5, but presented in a way that feels like a 2 or 3. So, the sniper my Eberron players had taking shots at them during a chase had a “bow” that was made of 6 parts, with “arms” that looked like a symmetrical harp body that the projectiles fly out the opening of, with repulsion stones similar to the lightning rail along the arms providing the propulsion for the projectiles. It’s a mass driver rifle, basically, but the world is full of this stuff that is very magical but you can forget it’s magical. And then the party spoke to the spirit of the ancient dragon that taught Druidic magic to orcs, in a temple “in a place that doesn’t exist”, and were given a view of the creation of the cosmos, and learned that the progenitors are decisively real and are the fabric of the cosmos, and a ton of other wild stuff, or a wizard has a magical necromantic nuke as her death contingency and the team has to perform a complex ritual to open planar sluice gates to let the necromantic energy be converted to elemental energy and made to flow into other planes, at one point describing how their voices and vibrations resonating up and down the “crystalline latticework of the ritual architecture”. Or one they haven’t met yet, a dungeon that is a sentient but sleeping ultra-ancient dragon temple that is a dragon-shaped construct. [/QUOTE]
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