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<blockquote data-quote="Gorgon Zee" data-source="post: 9456143" data-attributes="member: 75787"><p><strong>What sort of bad things can happen on a journey?</strong></p><p></p><p>During a journey in The One Ring, various negative events can occur that challenge the Player-heroes and add tension to the narrative. Here are some types of bad things that can happen, along with examples and their potential consequences:</p><p></p><p>TYPES OF NEGATIVE EVENTS</p><p></p><p>1. Terrible Misfortune:</p><p> - Description: Something goes so badly that a member of the Company risks serious harm.</p><p> - Example: The Hunters are injured when a prey proves to be too dangerous.</p><p> - Consequence: The target of the event may be Wounded, gaining Fatigue points [Core-114].</p><p></p><p>2. Despair:</p><p> - Description: The Company experiences a terrible ordeal, often connected to the rising Shadow.</p><p> - Example: The Company stumbles into a blighted area or discovers the remains of travelers murdered by Orcs.</p><p> - Consequence: All members of the Company gain 1 Shadow point (Dread) [Core-114].</p><p></p><p>3. Ill Choices:</p><p> - Description: A poor decision leads to grief or frustration for the target.</p><p> - Example: The Scout cannot decide on the right way and loses precious time finding a good path.</p><p> - Consequence: The target gains 1 Shadow point (Dread) and may suffer additional Fatigue [Core-114].</p><p></p><p>4. Mishap:</p><p> - Description: An adversity causes the Company to slow down or stop altogether.</p><p> - Example: The Company runs out of provisions and must spend time hunting or fishing.</p><p> - Consequence: The target gains additional Fatigue, and the journey length increases by 1 day [Core-114].</p><p></p><p>5. Chance Meeting:</p><p> - Description: The Player-heroes encounter someone who proves to be a threat or a nuisance.</p><p> - Example: They meet a group of brigands who attempt to ambush them.</p><p> - Consequence: The Company may have to fight or negotiate their way out of the situation [Core-114].</p><p></p><p>6. Joyful Sight:</p><p> - Description: While not inherently negative, this event can lead to distractions that may cause problems.</p><p> - Example: The Company witnesses a beautiful sight, such as a company of Wandering Elves, which may lead them to lose focus on their journey.</p><p> - Consequence: They may miss important signs of danger or become delayed [Core-114].</p><p></p><p>7. Environmental Hazards:</p><p> - Description: Natural obstacles can impede progress.</p><p> - Example: The Company encounters a sudden snowstorm or treacherous terrain, such as a marsh or steep hill.</p><p> - Consequence: All members may gain Fatigue, and the journey may take longer than expected [Core-110].</p><p></p><p>8. Perilous Areas:</p><p> - Description: Certain locations are particularly dangerous, requiring the Company to face additional challenges.</p><p> - Example: Entering a dark forest or a cursed ruin where they must confront supernatural threats.</p><p> - Consequence: The Company must face a number of events equal to the area's Peril rating before they can leave [Core-110].</p><p></p><p>9. Shadow Influence:</p><p> - Description: The presence of the Shadow can manifest in various ways, affecting the morale and decisions of the Company.</p><p> - Example: A Player-hero may experience nightmares or hallucinations that lead to poor decision-making.</p><p> - Consequence: The affected hero may gain Shadow points or suffer penalties on rolls [Core-139].</p><p><strong></strong></p><p><strong>NOTE: This list combines the journey event table (items 1-6 above) with some general info that is not really relevant (items 7-9). It also thinks Chance Meetings are mainly dangerous, when they are not.</strong></p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9456143, member: 75787"] [B]What sort of bad things can happen on a journey?[/B] During a journey in The One Ring, various negative events can occur that challenge the Player-heroes and add tension to the narrative. Here are some types of bad things that can happen, along with examples and their potential consequences: TYPES OF NEGATIVE EVENTS 1. Terrible Misfortune: - Description: Something goes so badly that a member of the Company risks serious harm. - Example: The Hunters are injured when a prey proves to be too dangerous. - Consequence: The target of the event may be Wounded, gaining Fatigue points [Core-114]. 2. Despair: - Description: The Company experiences a terrible ordeal, often connected to the rising Shadow. - Example: The Company stumbles into a blighted area or discovers the remains of travelers murdered by Orcs. - Consequence: All members of the Company gain 1 Shadow point (Dread) [Core-114]. 3. Ill Choices: - Description: A poor decision leads to grief or frustration for the target. - Example: The Scout cannot decide on the right way and loses precious time finding a good path. - Consequence: The target gains 1 Shadow point (Dread) and may suffer additional Fatigue [Core-114]. 4. Mishap: - Description: An adversity causes the Company to slow down or stop altogether. - Example: The Company runs out of provisions and must spend time hunting or fishing. - Consequence: The target gains additional Fatigue, and the journey length increases by 1 day [Core-114]. 5. Chance Meeting: - Description: The Player-heroes encounter someone who proves to be a threat or a nuisance. - Example: They meet a group of brigands who attempt to ambush them. - Consequence: The Company may have to fight or negotiate their way out of the situation [Core-114]. 6. Joyful Sight: - Description: While not inherently negative, this event can lead to distractions that may cause problems. - Example: The Company witnesses a beautiful sight, such as a company of Wandering Elves, which may lead them to lose focus on their journey. - Consequence: They may miss important signs of danger or become delayed [Core-114]. 7. Environmental Hazards: - Description: Natural obstacles can impede progress. - Example: The Company encounters a sudden snowstorm or treacherous terrain, such as a marsh or steep hill. - Consequence: All members may gain Fatigue, and the journey may take longer than expected [Core-110]. 8. Perilous Areas: - Description: Certain locations are particularly dangerous, requiring the Company to face additional challenges. - Example: Entering a dark forest or a cursed ruin where they must confront supernatural threats. - Consequence: The Company must face a number of events equal to the area's Peril rating before they can leave [Core-110]. 9. Shadow Influence: - Description: The presence of the Shadow can manifest in various ways, affecting the morale and decisions of the Company. - Example: A Player-hero may experience nightmares or hallucinations that lead to poor decision-making. - Consequence: The affected hero may gain Shadow points or suffer penalties on rolls [Core-139]. [B] NOTE: This list combines the journey event table (items 1-6 above) with some general info that is not really relevant (items 7-9). It also thinks Chance Meetings are mainly dangerous, when they are not.[/B] [/QUOTE]
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