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General Tabletop Discussion
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How well can your players and NPCs maintain concentration for spells?
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<blockquote data-quote="TheGogmagog" data-source="post: 6467843" data-attributes="member: 27702"><p>Our group avoids all concentration spells, and the cleric wouldn't even cast bless. An unforgivable sin, from what I've read on these boards. Like, croesus he was under the impression it was a con check, not save. The fact that it's a save may change his mind on that one at least.</p><p></p><p>I made an npc melee bard with warcaster just to see how it worked out, then promptly forgot about spell checks all night. Even with 18 ac he got thit a dozen times with heroism up. The PC warlock has ac 12 and has gone down three times, I've never remembered concentration checks for his hex aside from him going unconscious.</p><p></p><p>I'm tempted to get rid of the dc10 minimum, so taking under 10 damage would probably not require a check at all. That might ease the players aversion to the concentration spells. I was also having trouble reconciling spells like hold person that have concentration and a save every round.</p><p></p><p>There was a npc cleric that held the pc barbarian for four rounds, I forgot the concentration checks in that combat too. That was a long combat and had to guess when the clerics spiritual weapon (no concentration) had expired.</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 6467843, member: 27702"] Our group avoids all concentration spells, and the cleric wouldn't even cast bless. An unforgivable sin, from what I've read on these boards. Like, croesus he was under the impression it was a con check, not save. The fact that it's a save may change his mind on that one at least. I made an npc melee bard with warcaster just to see how it worked out, then promptly forgot about spell checks all night. Even with 18 ac he got thit a dozen times with heroism up. The PC warlock has ac 12 and has gone down three times, I've never remembered concentration checks for his hex aside from him going unconscious. I'm tempted to get rid of the dc10 minimum, so taking under 10 damage would probably not require a check at all. That might ease the players aversion to the concentration spells. I was also having trouble reconciling spells like hold person that have concentration and a save every round. There was a npc cleric that held the pc barbarian for four rounds, I forgot the concentration checks in that combat too. That was a long combat and had to guess when the clerics spiritual weapon (no concentration) had expired. [/QUOTE]
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How well can your players and NPCs maintain concentration for spells?
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