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How well do you have to know a game to run it?
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<blockquote data-quote="Ladytribble" data-source="post: 2207969" data-attributes="member: 16645"><p>Against my better judgement, I recently agreed to play in a game that is being DM'd by someone who played 2.0 rules...but hadn't DM'd ever and isn't exceptionally familiar with 3.5 rules. The game is miserable. 5 of the 6 players have come to me and said that they are miserable because he doesn't know the rules but because the DM is our friend we are having a hard time explaining that he needs to know the rules better before attempting to DM. He's running a pre-existing module so creativity isn't particularly an issue...though it seems to have a significant number of empty rooms. Arguing over what the rules are isn't really worth it because he won't conceed for anything.....</p><p></p><p>it sooo much easier just to have a DM that knows what they are doing before getting into anything. Play is smoother and more time can be devoted to storyline because logistics flow quickly.</p></blockquote><p></p>
[QUOTE="Ladytribble, post: 2207969, member: 16645"] Against my better judgement, I recently agreed to play in a game that is being DM'd by someone who played 2.0 rules...but hadn't DM'd ever and isn't exceptionally familiar with 3.5 rules. The game is miserable. 5 of the 6 players have come to me and said that they are miserable because he doesn't know the rules but because the DM is our friend we are having a hard time explaining that he needs to know the rules better before attempting to DM. He's running a pre-existing module so creativity isn't particularly an issue...though it seems to have a significant number of empty rooms. Arguing over what the rules are isn't really worth it because he won't conceed for anything..... it sooo much easier just to have a DM that knows what they are doing before getting into anything. Play is smoother and more time can be devoted to storyline because logistics flow quickly. [/QUOTE]
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