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How well do you predict non-OGL/CC games will do?
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<blockquote data-quote="Eyes of Nine" data-source="post: 9234782" data-attributes="member: 99786"><p>AIUI, MCDM is not built on the OGL/CC on purpose</p><p></p><p>I think Kobold's Tales of the Valiant will struggle the most.</p><p></p><p>Personally I look forward to MCDM game busting into other genres, cyberpunk specifically</p><p></p><p>Paizo isn't going anywhere, although with the proliferation of these other tier 2 games, I think Paizo is actually the brand/game that will suffer the most attrition over the next 12-18 months. Especially with 13A 2e coming too</p><p></p><p>OR, 1D&D's tide raises all boats, and everyone AND their mother is in a ttrpg game all across the world - some of which will be not-D&D</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 9234782, member: 99786"] AIUI, MCDM is not built on the OGL/CC on purpose I think Kobold's Tales of the Valiant will struggle the most. Personally I look forward to MCDM game busting into other genres, cyberpunk specifically Paizo isn't going anywhere, although with the proliferation of these other tier 2 games, I think Paizo is actually the brand/game that will suffer the most attrition over the next 12-18 months. Especially with 13A 2e coming too OR, 1D&D's tide raises all boats, and everyone AND their mother is in a ttrpg game all across the world - some of which will be not-D&D [/QUOTE]
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How well do you predict non-OGL/CC games will do?
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