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General Tabletop Discussion
*Dungeons & Dragons
How well does 5e capture the archetype (poll)
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<blockquote data-quote="cbwjm" data-source="post: 7108685" data-attributes="member: 6788732"><p>I guess for my favourite class, the wizard, that 5e feels the best only in that I hated fire and forget spellcasting. Well, I guess I didn't hate it but it was something I felt that I just put up with. The way 5e splits the prepared spells and spell slots is far and away an improvement which makes the wizard class so much better.</p><p></p><p>On the otherhand, I did like the difference between a generalist having access to all schools of magic and a specialist having access to more spell slots for their school of magic while losing access to certain schools of magic. I'd have preferred that to have been carried over to 5e but this edition doesn't seem to like removing things, only adding.</p><p></p><p>Edit: I'm not sure I answered the question correctly. I guess for archetype, any edition seems to capture the wizard well as a magic-user unlocking delving into and unlocking the arcane secrets of the universe. I guess earlier editions did well with research and item creation which seemed a wizardly endeavour although it wasn't really restricted to them since other casters were also able to make items and research spells. It's also a system that lies outside the class although I think it is good to have a decent item creation and spell research system in place for games that move in that direction.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7108685, member: 6788732"] I guess for my favourite class, the wizard, that 5e feels the best only in that I hated fire and forget spellcasting. Well, I guess I didn't hate it but it was something I felt that I just put up with. The way 5e splits the prepared spells and spell slots is far and away an improvement which makes the wizard class so much better. On the otherhand, I did like the difference between a generalist having access to all schools of magic and a specialist having access to more spell slots for their school of magic while losing access to certain schools of magic. I'd have preferred that to have been carried over to 5e but this edition doesn't seem to like removing things, only adding. Edit: I'm not sure I answered the question correctly. I guess for archetype, any edition seems to capture the wizard well as a magic-user unlocking delving into and unlocking the arcane secrets of the universe. I guess earlier editions did well with research and item creation which seemed a wizardly endeavour although it wasn't really restricted to them since other casters were also able to make items and research spells. It's also a system that lies outside the class although I think it is good to have a decent item creation and spell research system in place for games that move in that direction. [/QUOTE]
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How well does 5e capture the archetype (poll)
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