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How well does a warlock do after level 11?
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<blockquote data-quote="Dausuul" data-source="post: 7331855" data-attributes="member: 58197"><p>My warlock is still low-level, but here's how I look at the horizon:</p><p></p><ul> <li data-xf-list-type="ul">First and foremost: It doesn't matter what you can do at level 20. It matters what happens along the way. If you spend most of your character's career slogging through near-dead levels, eyes fixed on the prize at the end, you'll spend most of your career doing boring stuff.</li> <li data-xf-list-type="ul">That goes for multiclassing, too. I would never even consider multiclassing if the multiclass didn't offer significant benefits within 1-2 levels. 5 is right out. Four levels of waiting for your new features to come online while the rest of the party races ahead... that's too much, man.</li> <li data-xf-list-type="ul">To me, Mystic Arcanum looks like the biggest draw of the high-level warlock. The invocations are nice, but <em>forcecage</em>, <em>plane shift</em>, <em>foresight</em>, <em>psychic scream</em>... those are where it's at.</li> <li data-xf-list-type="ul">Bladelocks have a strong incentive to stay the course till 12th, for Lifedrinker. Other warlocks can jump ship at 9th; it only slows down your next ASI by one level, and you've already earned enough to hit Cha 20, anyway.</li> <li data-xf-list-type="ul">Paladin 2 is great for bladelocks, with Divine Smite powered by warlock slots. Sorcerer and bard give you a nice expansion of your cantrip list, but take a while to do much more than that. Fighter 2 gives you exactly one thing - Action Surge - but that one thing is sooooooo good...</li> <li data-xf-list-type="ul">Personally, I'm inclined to stay with warlock, because I'm all about the high-level spells. But I can see a strong case for multiclassing, too.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 7331855, member: 58197"] My warlock is still low-level, but here's how I look at the horizon: [LIST] [*]First and foremost: It doesn't matter what you can do at level 20. It matters what happens along the way. If you spend most of your character's career slogging through near-dead levels, eyes fixed on the prize at the end, you'll spend most of your career doing boring stuff. [*]That goes for multiclassing, too. I would never even consider multiclassing if the multiclass didn't offer significant benefits within 1-2 levels. 5 is right out. Four levels of waiting for your new features to come online while the rest of the party races ahead... that's too much, man. [*]To me, Mystic Arcanum looks like the biggest draw of the high-level warlock. The invocations are nice, but [I]forcecage[/I], [I]plane shift[/I], [I]foresight[/I], [I]psychic scream[/I]... those are where it's at. [*]Bladelocks have a strong incentive to stay the course till 12th, for Lifedrinker. Other warlocks can jump ship at 9th; it only slows down your next ASI by one level, and you've already earned enough to hit Cha 20, anyway. [*]Paladin 2 is great for bladelocks, with Divine Smite powered by warlock slots. Sorcerer and bard give you a nice expansion of your cantrip list, but take a while to do much more than that. Fighter 2 gives you exactly one thing - Action Surge - but that one thing is sooooooo good... [*]Personally, I'm inclined to stay with warlock, because I'm all about the high-level spells. But I can see a strong case for multiclassing, too. [/LIST] [/QUOTE]
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