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How well does Armor as Damage Reduction work?
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<blockquote data-quote="DrNilesCrane" data-source="post: 2575795" data-attributes="member: 7652"><p>Good point - UA doesn't mention that (unless I missed it). </p><p></p><p>I'm playing Iron Heroes currently and it's got a very interesting system, although rolling DR for each hit gets a little annoying (and hard for some players to remember a little later in the gaming evening). On the positive side, it give players something to do rather than just record damage: a negative is that it slows things down a bit as the DM has to do the same when the bad guys are hit.</p><p></p><p>I've decided on using the UA system for AC/DR and am thinking whether I should add a way for a character to increase his/her AC beyond the standard PHB rules of fighting defensively. I'm not opposed to a class defense bonus, but I'd like to do something else than just a flat AC bonus.</p><p></p><p>What do folks think of adding a move action called "Actively Defending" that grants a bonus to the character's AC (but not DR) equal to their BAB (base attack bonus)? As a move action, using this would preclude full attacks at higher levels - essentially a character could make a full action, all out attack with two or more attacks (in the case of two weapons or a BAB of +6 or higher) or could fight conservatively with a single attack (or standard action, such as cast a spell) and gain a significant bonus to AC for the round?</p><p></p><p>(I don't know if another gaming system uses this option; if so, I'm curious how it works).</p></blockquote><p></p>
[QUOTE="DrNilesCrane, post: 2575795, member: 7652"] Good point - UA doesn't mention that (unless I missed it). I'm playing Iron Heroes currently and it's got a very interesting system, although rolling DR for each hit gets a little annoying (and hard for some players to remember a little later in the gaming evening). On the positive side, it give players something to do rather than just record damage: a negative is that it slows things down a bit as the DM has to do the same when the bad guys are hit. I've decided on using the UA system for AC/DR and am thinking whether I should add a way for a character to increase his/her AC beyond the standard PHB rules of fighting defensively. I'm not opposed to a class defense bonus, but I'd like to do something else than just a flat AC bonus. What do folks think of adding a move action called "Actively Defending" that grants a bonus to the character's AC (but not DR) equal to their BAB (base attack bonus)? As a move action, using this would preclude full attacks at higher levels - essentially a character could make a full action, all out attack with two or more attacks (in the case of two weapons or a BAB of +6 or higher) or could fight conservatively with a single attack (or standard action, such as cast a spell) and gain a significant bonus to AC for the round? (I don't know if another gaming system uses this option; if so, I'm curious how it works). [/QUOTE]
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How well does Armor as Damage Reduction work?
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