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How well does Iron Heroes mix with D&D?
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<blockquote data-quote="ValhallaGH" data-source="post: 3104147" data-attributes="member: 41187"><p>Are you looking to use D&D classes with IH skills, challenges, stunts and similar portable options? (1)</p><p></p><p>Or are you looking to use IH classes to play D&D? (2)</p><p></p><p>Or are you looking to use D&D classes with IH skills, challenges, stunts, similar portable options and <em>feats</em>? (3)</p><p></p><p>Or are you just wanting a high level character that can assault a dragon and win, even though his best weapon is a masterwork punching dagger? (4)</p><p></p><p>1 is easy, though it won't remove D&D's reliance upon magic items.</p><p></p><p>2 can be easy, since all the rules you need are in the IH and Mastering IH books. Simply pick up D&D modules and run with IH rules. Unless you want to keep casters as they are in the PH, in which case converting them over gets ... messy.</p><p></p><p>3 is a hard one, as D&D classes aren't designed to for the things that IH feats assume. On the other hand, IH feats go a long way towards removing the need for magic items. Not as far as IH feats plus IH class features, but still a long way.</p><p></p><p>4 is very simple. Run Iron Heroes. In a fight against a (pumped up) Young Adult Red, my 16th level Archer dealt 200+ damage (past DR) using the humble throwing dart. It took about eight or ten rounds but much of that was because the dragon took actions that denied me any opportunity to attack it. If the silly thing hadn't been souped up to over 500 hp, my character would have lived. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p><strong>A quick note on IH classes:</strong> they are fighting styles, not roles. Thus someone with the Thief class may be known far and wide as a mighty ranger; he happens to be a very skillful ranger with lots of interaction ability. A Weapon Master may also be known as a ranger, one that is especially deadly with his {favored weapon}. An Archer ranger is a mighty bowman (or crossbowman, or knife thrower, or dart thrower, or javelineer) in addition to a master of the wildlands. </p><p>A Berzerker character may be known as a skilled and deadly monk that fights like water, flowing into an overwhelming tummult that smashes aside all opposition. And so forth.</p><p></p><p>So yes, people can still play rangers, monks and wizards in IH, they will just be different from most D&D rangers, monks and wizards.</p><p></p><p>I hope this was helpful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3104147, member: 41187"] Are you looking to use D&D classes with IH skills, challenges, stunts and similar portable options? (1) Or are you looking to use IH classes to play D&D? (2) Or are you looking to use D&D classes with IH skills, challenges, stunts, similar portable options and [i]feats[/i]? (3) Or are you just wanting a high level character that can assault a dragon and win, even though his best weapon is a masterwork punching dagger? (4) 1 is easy, though it won't remove D&D's reliance upon magic items. 2 can be easy, since all the rules you need are in the IH and Mastering IH books. Simply pick up D&D modules and run with IH rules. Unless you want to keep casters as they are in the PH, in which case converting them over gets ... messy. 3 is a hard one, as D&D classes aren't designed to for the things that IH feats assume. On the other hand, IH feats go a long way towards removing the need for magic items. Not as far as IH feats plus IH class features, but still a long way. 4 is very simple. Run Iron Heroes. In a fight against a (pumped up) Young Adult Red, my 16th level Archer dealt 200+ damage (past DR) using the humble throwing dart. It took about eight or ten rounds but much of that was because the dragon took actions that denied me any opportunity to attack it. If the silly thing hadn't been souped up to over 500 hp, my character would have lived. :p [B]A quick note on IH classes:[/B] they are fighting styles, not roles. Thus someone with the Thief class may be known far and wide as a mighty ranger; he happens to be a very skillful ranger with lots of interaction ability. A Weapon Master may also be known as a ranger, one that is especially deadly with his {favored weapon}. An Archer ranger is a mighty bowman (or crossbowman, or knife thrower, or dart thrower, or javelineer) in addition to a master of the wildlands. A Berzerker character may be known as a skilled and deadly monk that fights like water, flowing into an overwhelming tummult that smashes aside all opposition. And so forth. So yes, people can still play rangers, monks and wizards in IH, they will just be different from most D&D rangers, monks and wizards. I hope this was helpful. :) [/QUOTE]
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