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General Tabletop Discussion
*Dungeons & Dragons
How well does mixing 5es in one table work?
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<blockquote data-quote="mearls" data-source="post: 9816264" data-attributes="member: 697"><p>In my experience, the players just use the stuff on their character sheets. Core rules (like grapple and stealth) default to 2014, since that's what everyone remembers. Folks use the buffed healing spells when they remember them.</p><p></p><p>Otherwise, I think the game is in an uncanny valley where people autopilot to 2014 and use 5.5 only when specifically prompted to. As an example, my players have had access to weapon masteries for well over a year now. Between three campaigns and some Wardens of the Eastern Marches games I ran, I've seen:</p><ul> <li data-xf-list-type="ul">One player in one campaign used the push weapon mastery always. Like, no matter what the weapon he just pushed the guy. I was cool with it because it was fun. I even designed an entire dungeon overrun with a flood of slime to double down on it.</li> <li data-xf-list-type="ul">Otherwise, my players never remember to use them. One exception - we were down to two players for a session and they were in a near TPK with an ogre. They remembered to use them after scanning their character for anything to help them win. They stopped using them the next time we played.</li> </ul><p>I have one person playing a monk who, despite all the buffs to the new monk in 5.5, keeps playing it as if it was a 2014 character. I think it's easy for people like us to forget that 90% of TTRPGers just want to pretend to be an elf for a few hours a week. They'll learn enough rules to do that. Any more effort feels like work, which is the opposite of what they are looking for.</p></blockquote><p></p>
[QUOTE="mearls, post: 9816264, member: 697"] In my experience, the players just use the stuff on their character sheets. Core rules (like grapple and stealth) default to 2014, since that's what everyone remembers. Folks use the buffed healing spells when they remember them. Otherwise, I think the game is in an uncanny valley where people autopilot to 2014 and use 5.5 only when specifically prompted to. As an example, my players have had access to weapon masteries for well over a year now. Between three campaigns and some Wardens of the Eastern Marches games I ran, I've seen: [LIST] [*]One player in one campaign used the push weapon mastery always. Like, no matter what the weapon he just pushed the guy. I was cool with it because it was fun. I even designed an entire dungeon overrun with a flood of slime to double down on it. [*]Otherwise, my players never remember to use them. One exception - we were down to two players for a session and they were in a near TPK with an ogre. They remembered to use them after scanning their character for anything to help them win. They stopped using them the next time we played. [/LIST] I have one person playing a monk who, despite all the buffs to the new monk in 5.5, keeps playing it as if it was a 2014 character. I think it's easy for people like us to forget that 90% of TTRPGers just want to pretend to be an elf for a few hours a week. They'll learn enough rules to do that. Any more effort feels like work, which is the opposite of what they are looking for. [/QUOTE]
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How well does mixing 5es in one table work?
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