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Community
General Tabletop Discussion
*Dungeons & Dragons
How well does mixing 5es in one table work?
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<blockquote data-quote="timbannock" data-source="post: 9818270" data-attributes="member: 17913"><p>I'm diving into Nimble now and from my read of it, characters are not going to map 1:1, you pretty much have to use Nimble. That said, you can easily add new abilities (basically the class-specific Feats in Nimble, which have different names by class) with ease, and they can pretty much look like any Feat or Class Ability from a 5E-alike game. You may want to streamline a bit, and you just gotta remember to cut out the attack roll and go straight to damage, but that includes ideas for ADV and DISADV, so you're good.</p><p></p><p>Monsters are much easier to convert. You <em>can</em> absolutely do them on the fly with the conversion doc at the end of the Nimble Game Master's Guide. Any 5E monster, no joke. You're just flipping their AC into an Armor rating (none, medium, heavy), modifying HP using a chart that's very handy, and ignoring about 80% of the text, so it's a breeze. You could do it on the fly, for sure. That said, Nimble's own monsters are rebuilt with a lot of the thinking of books like <em>Level Up Monstrous Menagerie</em> and <em>Flee, Mortals!</em>, so therefore they play better with push/pull/slide and more interesting resistances and so on. So IMO, while you absolutely can use a 2014 or 2024 or TOV monster in Nimble, the fact is that they're going to play a little more boring mechanics-wise. But not so much I think it's a problem. Most of the fun of any combat is the personality you bring to it, and interesting terrain, so if you make use of the core advice from <em>The Monsters Know</em> you're encounters are already a step above most published adventures anyway.</p></blockquote><p></p>
[QUOTE="timbannock, post: 9818270, member: 17913"] I'm diving into Nimble now and from my read of it, characters are not going to map 1:1, you pretty much have to use Nimble. That said, you can easily add new abilities (basically the class-specific Feats in Nimble, which have different names by class) with ease, and they can pretty much look like any Feat or Class Ability from a 5E-alike game. You may want to streamline a bit, and you just gotta remember to cut out the attack roll and go straight to damage, but that includes ideas for ADV and DISADV, so you're good. Monsters are much easier to convert. You [I]can[/I] absolutely do them on the fly with the conversion doc at the end of the Nimble Game Master's Guide. Any 5E monster, no joke. You're just flipping their AC into an Armor rating (none, medium, heavy), modifying HP using a chart that's very handy, and ignoring about 80% of the text, so it's a breeze. You could do it on the fly, for sure. That said, Nimble's own monsters are rebuilt with a lot of the thinking of books like [I]Level Up Monstrous Menagerie[/I] and [I]Flee, Mortals![/I], so therefore they play better with push/pull/slide and more interesting resistances and so on. So IMO, while you absolutely can use a 2014 or 2024 or TOV monster in Nimble, the fact is that they're going to play a little more boring mechanics-wise. But not so much I think it's a problem. Most of the fun of any combat is the personality you bring to it, and interesting terrain, so if you make use of the core advice from [I]The Monsters Know[/I] you're encounters are already a step above most published adventures anyway. [/QUOTE]
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How well does mixing 5es in one table work?
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