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How Well Received Was "The Complete Ninja"?
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<blockquote data-quote="John Quixote" data-source="post: 4001531" data-attributes="member: 694"><p>This book was pretty much one of the few indispensable, non-core supplements to my 2e games. Between this and "The Scarlett Brotherhood" (once that finally came out and officially updated monks to 2e for real), I was finally able to quit lugging around my 1e copies of the PHB and OA just to play a simple game of AD&D! I, for one, was quite happy with the 2e ninja class, because it was balanced for once -- no split class BS, no assassination table. (I did, however, make sure that the Spirit Warrior kit was for all intents and purposes the standard version of the ninja class, just to keep things flavorful). The weapons, proficiencies, martial arts, and fluffy bits were all pure awesome.</p><p></p><p>So for my 2e games, my "core rules" consisted of the following books:</p><p></p><p>-Player's Handbook</p><p>-Dungeon Master's Guide</p><p>-Monstrous Manual</p><p>-The Complete Ninja's Handbook</p><p>-The Complete Psionics Handbook</p><p>-The Scarlett Brotherhood (or rather, the monk class from this book and little else)</p><p>-DM's Option: High-Level Campaigns</p><p></p><p>That was all I needed for a good 2e game (although I must admit to occasionally dabbling with the Player's Option: Combat & Tactics rules).</p></blockquote><p></p>
[QUOTE="John Quixote, post: 4001531, member: 694"] This book was pretty much one of the few indispensable, non-core supplements to my 2e games. Between this and "The Scarlett Brotherhood" (once that finally came out and officially updated monks to 2e for real), I was finally able to quit lugging around my 1e copies of the PHB and OA just to play a simple game of AD&D! I, for one, was quite happy with the 2e ninja class, because it was balanced for once -- no split class BS, no assassination table. (I did, however, make sure that the Spirit Warrior kit was for all intents and purposes the standard version of the ninja class, just to keep things flavorful). The weapons, proficiencies, martial arts, and fluffy bits were all pure awesome. So for my 2e games, my "core rules" consisted of the following books: -Player's Handbook -Dungeon Master's Guide -Monstrous Manual -The Complete Ninja's Handbook -The Complete Psionics Handbook -The Scarlett Brotherhood (or rather, the monk class from this book and little else) -DM's Option: High-Level Campaigns That was all I needed for a good 2e game (although I must admit to occasionally dabbling with the Player's Option: Combat & Tactics rules). [/QUOTE]
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