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How well would the group fare against...
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<blockquote data-quote="nogray" data-source="post: 4476123" data-attributes="member: 28028"><p><strong>Some ideas for your consideration.</strong></p><p></p><p>I would create and budget him as a level 10 (or so) solo. (Use minions and regular soldiers of levels 6-10 to round out the xp budget to the desired difficulty.) Unlike most creatures, however, make his bloodied value something other than 1/2 hit points (like, say, at 3/4 hit points). His bloodied state triggers a transformation (duration: until the end of the encounter or fully healed), probably giving him regeneration and a few other abilities. He might also be only able to use his action points while bloodied. It might also be worth it to give him "human form" powers (I'm thinking of leader-like powers) that are not usable while bloodied / transformed. (One of the human form powers could be a "second wind" that restores 25 hit points or so and inspires his underlings.)</p><p> </p><p>You might also be able to achieve a similar effect by giving him a specific hitpoint threshold that triggers his transformation, if you want to avoid tying his powers to being bloodied. Tie many of the above tricks (gaining some powers and losing others) to "transformed," rather than "bloodied."</p><p> </p><p>In this case, you might even get really tricky and give him multiple stages. His original human form could have a "bloodied" state at the half-way point to transforming, then he transforms, becoming an unbloodied (is that a word?) troll. For example, if he has 400 total hit points (pretty close to correct for a 10th level solo, if memory serves), his progression would go like this: 400-351 unbloodied human; 350-301 bloodied human; 300-151 unbloodied troll (stays in troll form until fully healed, so he doesn't flip back and forth); and finally 150-1, bloodied troll. Adjust the numbers / thresholds / percents to your taste, of course.</p><p> </p><p>Does that seem like an interesting battle? It definitely sounds different from any of the monsters I've read through, and your players would have an interesting moment or two when you announce "bloodied" at 50 hit points of damage, followed by a transformation scene like the Bug from Men in Black removing his "Edgar suit" when they "finish off" the human form.</p></blockquote><p></p>
[QUOTE="nogray, post: 4476123, member: 28028"] [b]Some ideas for your consideration.[/b] I would create and budget him as a level 10 (or so) solo. (Use minions and regular soldiers of levels 6-10 to round out the xp budget to the desired difficulty.) Unlike most creatures, however, make his bloodied value something other than 1/2 hit points (like, say, at 3/4 hit points). His bloodied state triggers a transformation (duration: until the end of the encounter or fully healed), probably giving him regeneration and a few other abilities. He might also be only able to use his action points while bloodied. It might also be worth it to give him "human form" powers (I'm thinking of leader-like powers) that are not usable while bloodied / transformed. (One of the human form powers could be a "second wind" that restores 25 hit points or so and inspires his underlings.) You might also be able to achieve a similar effect by giving him a specific hitpoint threshold that triggers his transformation, if you want to avoid tying his powers to being bloodied. Tie many of the above tricks (gaining some powers and losing others) to "transformed," rather than "bloodied." In this case, you might even get really tricky and give him multiple stages. His original human form could have a "bloodied" state at the half-way point to transforming, then he transforms, becoming an unbloodied (is that a word?) troll. For example, if he has 400 total hit points (pretty close to correct for a 10th level solo, if memory serves), his progression would go like this: 400-351 unbloodied human; 350-301 bloodied human; 300-151 unbloodied troll (stays in troll form until fully healed, so he doesn't flip back and forth); and finally 150-1, bloodied troll. Adjust the numbers / thresholds / percents to your taste, of course. Does that seem like an interesting battle? It definitely sounds different from any of the monsters I've read through, and your players would have an interesting moment or two when you announce "bloodied" at 50 hit points of damage, followed by a transformation scene like the Bug from Men in Black removing his "Edgar suit" when they "finish off" the human form. [/QUOTE]
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