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General Tabletop Discussion
*Dungeons & Dragons
How were the "Sane Magic Item Prices" arrived at?
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<blockquote data-quote="Starfox" data-source="post: 9008722" data-attributes="member: 2303"><p>5E is supposed to work without these static bonuses. Magic items are not supposed to be needed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But Sane Magic Item Prices (SMIP hereafter) does seem to assume you hand out static bonus items, as most pre-written scenarios do even at very low levels.</p><p></p><p>The SMIP seem to follow the quadratic price development of 3E, where cost is a function of the level squared. The prices in 5E are exponential, multiplying by ten every 5 levels. However, I find the difference less than expected and i don't plan to hand out x10,000 gp at level 20, so I am quite happy with the quadratic development.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9008722, member: 2303"] 5E is supposed to work without these static bonuses. Magic items are not supposed to be needed. :) But Sane Magic Item Prices (SMIP hereafter) does seem to assume you hand out static bonus items, as most pre-written scenarios do even at very low levels. The SMIP seem to follow the quadratic price development of 3E, where cost is a function of the level squared. The prices in 5E are exponential, multiplying by ten every 5 levels. However, I find the difference less than expected and i don't plan to hand out x10,000 gp at level 20, so I am quite happy with the quadratic development. [/QUOTE]
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How were the "Sane Magic Item Prices" arrived at?
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