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How were these "rules" supposed to work, anyways???
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<blockquote data-quote="pming" data-source="post: 6924199" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> As a small notation for my game (as I stated above), this was with 1e AD&D as the game system in question. For other systems, genres, etc, I do things differently. The context of the game matters quite a bit.</p><p></p><p>If I'm running a SUPERS! game, the system is very simple and loose. It's also a super-hero game. So a player saying "We search the crime boss's room, looking for clues as to where he may have hidden the stolen guns. I'll tackle the computer as I have computer skills"...is fine. I usually roll a random die to see who finds the note book with info on where the guns probably are. I'd also ask the player checking the computer to make some type of computer roll. Why? Because the system isn't about the "details", it's about the story, setting and characters. </p><p></p><p>If I'm running a game of Gamma World (3rd edition, btw), I will ask for some more specifics and for time. I'll say "Ok, who's searching where? Are you guys doing this quickly, normally, or taking care to be quiet?". Then the players give me more info about who's doing what and how long they want to take to do it. I'll make a roll that indicates if they found anything of value...or if something found them...and tell them how long it took.</p><p></p><p>Now, if I'm playing something like Cthulhu, then we get a lot more specific. Er, maybe I should say "generally specific". I'll ask who's searching where. Then I'll ask for individual rolls based on that...usually skills. So a character searching the study will make a Library roll. Someone searching the kitchen will make a Spot Hidden, and the guy pouring through the blood-spattered journal they found along the path to the boathouse will make a Knowledge check. Depending on who gets what, I dish out appropriate information.</p><p></p><p>Anyway, I just figured I'd make a point to say that "how" all these things are handled is based on the game system, and genre. I don't run my BECMI games as I run my 1e games, and my BECMI games aren't run the same way I run my Powers & Perils games, even though all are fantasy games.</p><p></p><p>(this is one reason I *hate* the whole 'd20 system'; ALL of those games have the same mechanics...which leads to a game of Forgotten Realms feeling like a game of Cthulhu d20; the players will all 'play the same way'...which makes for one boring-ass game, IMNSHO).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6924199, member: 45197"] Hiya! As a small notation for my game (as I stated above), this was with 1e AD&D as the game system in question. For other systems, genres, etc, I do things differently. The context of the game matters quite a bit. If I'm running a SUPERS! game, the system is very simple and loose. It's also a super-hero game. So a player saying "We search the crime boss's room, looking for clues as to where he may have hidden the stolen guns. I'll tackle the computer as I have computer skills"...is fine. I usually roll a random die to see who finds the note book with info on where the guns probably are. I'd also ask the player checking the computer to make some type of computer roll. Why? Because the system isn't about the "details", it's about the story, setting and characters. If I'm running a game of Gamma World (3rd edition, btw), I will ask for some more specifics and for time. I'll say "Ok, who's searching where? Are you guys doing this quickly, normally, or taking care to be quiet?". Then the players give me more info about who's doing what and how long they want to take to do it. I'll make a roll that indicates if they found anything of value...or if something found them...and tell them how long it took. Now, if I'm playing something like Cthulhu, then we get a lot more specific. Er, maybe I should say "generally specific". I'll ask who's searching where. Then I'll ask for individual rolls based on that...usually skills. So a character searching the study will make a Library roll. Someone searching the kitchen will make a Spot Hidden, and the guy pouring through the blood-spattered journal they found along the path to the boathouse will make a Knowledge check. Depending on who gets what, I dish out appropriate information. Anyway, I just figured I'd make a point to say that "how" all these things are handled is based on the game system, and genre. I don't run my BECMI games as I run my 1e games, and my BECMI games aren't run the same way I run my Powers & Perils games, even though all are fantasy games. (this is one reason I *hate* the whole 'd20 system'; ALL of those games have the same mechanics...which leads to a game of Forgotten Realms feeling like a game of Cthulhu d20; the players will all 'play the same way'...which makes for one boring-ass game, IMNSHO). ^_^ Paul L. Ming [/QUOTE]
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How were these "rules" supposed to work, anyways???
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