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How were you first introduced to the roleplaying game genre?
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<blockquote data-quote="Ruin Explorer" data-source="post: 3707478" data-attributes="member: 18"><p>I chose other, because I first became aware of RPGs, and the sort of concept of an adventure-game where you rolled dice to achieve things via the old "Fighting Fantasy" books. In particular, <strong>The Riddling Reaver</strong>, which my mother confiscated from me when I was eight, in the grounds that it was excessively violent and gory (my aunt, a LotR/Dune fan, amongst other things, had given it to me). It was a quasi-RPG, you needed to understand how Fighting Fantasy books worked, which I did, and it provided four adventures you could "run".</p><p></p><p>I didn't get any further with RPGs for a couple of years, until one of my friends described <strong>AD&D 1st Edition </strong> to me. It sounded absolutely magnificent, and I was particularly taken with the idea of playing a Cavalier. The whole concept seemed instantly understandable.</p><p></p><p>A week or so later, my brother, who I had explained the ideas to, and who was equally excited, and I, went out to buy AD&D (from a Games Workshop store! Oh how the world changes!), but we didn't know much about it, apart from you needed more than one book to play it, and one of them was called the Player's Handbook. We located than, and worked out that we needed the Dungeon Master's Guide, too, and I insisted we buy <strong>Forgotten Realms Adventures</strong>, because it's cover BLEW MY TEN YEAR OLD MIND. Like completely.</p><p></p><p>Little did I know, I'd purchased AD&D <strong>2nd</strong> Edition! My friend at school was somewhat outraged with me for this, and somehow I ended up not speaking to him for a week or two. However, in a remarkable coincidence, a second cousin of mine came over from Canada (I'm a Londoner), she was in her early twenties, I believe, and an avid AD&D player - she was excited to know that we'd just gotten AD&D, though strongly suggested we buy the Monstrous Compendium (which I had avoided because it looked like a dumb folder, not a game-book) when we could. She then proceeded to write and map a truly beautiful adventure set in the Forgotten Realms for us (her group used the setting as well), and ran it for our first AD&D characters, my brother playing a Speciality Priest of Torm, and I a Speciality Priest of Mask (talk about an unlikely pair!). As you can tell, we were very taken with FR's Speciality Priests! They seemed much more exciting than most of 2E's classes! She had to leave before she finished running the adventure for us, but her maps, notes, and explanations provided the foundation I needed to learn how to GM, and a couple of months later I was running my own games (with the bitter 1E-playing friends forced to play 2E in them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>Anyway, that's my story!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 3707478, member: 18"] I chose other, because I first became aware of RPGs, and the sort of concept of an adventure-game where you rolled dice to achieve things via the old "Fighting Fantasy" books. In particular, [B]The Riddling Reaver[/B], which my mother confiscated from me when I was eight, in the grounds that it was excessively violent and gory (my aunt, a LotR/Dune fan, amongst other things, had given it to me). It was a quasi-RPG, you needed to understand how Fighting Fantasy books worked, which I did, and it provided four adventures you could "run". I didn't get any further with RPGs for a couple of years, until one of my friends described [B]AD&D 1st Edition [/B] to me. It sounded absolutely magnificent, and I was particularly taken with the idea of playing a Cavalier. The whole concept seemed instantly understandable. A week or so later, my brother, who I had explained the ideas to, and who was equally excited, and I, went out to buy AD&D (from a Games Workshop store! Oh how the world changes!), but we didn't know much about it, apart from you needed more than one book to play it, and one of them was called the Player's Handbook. We located than, and worked out that we needed the Dungeon Master's Guide, too, and I insisted we buy [B]Forgotten Realms Adventures[/B], because it's cover BLEW MY TEN YEAR OLD MIND. Like completely. Little did I know, I'd purchased AD&D [B]2nd[/B] Edition! My friend at school was somewhat outraged with me for this, and somehow I ended up not speaking to him for a week or two. However, in a remarkable coincidence, a second cousin of mine came over from Canada (I'm a Londoner), she was in her early twenties, I believe, and an avid AD&D player - she was excited to know that we'd just gotten AD&D, though strongly suggested we buy the Monstrous Compendium (which I had avoided because it looked like a dumb folder, not a game-book) when we could. She then proceeded to write and map a truly beautiful adventure set in the Forgotten Realms for us (her group used the setting as well), and ran it for our first AD&D characters, my brother playing a Speciality Priest of Torm, and I a Speciality Priest of Mask (talk about an unlikely pair!). As you can tell, we were very taken with FR's Speciality Priests! They seemed much more exciting than most of 2E's classes! She had to leave before she finished running the adventure for us, but her maps, notes, and explanations provided the foundation I needed to learn how to GM, and a couple of months later I was running my own games (with the bitter 1E-playing friends forced to play 2E in them :) ). Anyway, that's my story! [/QUOTE]
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