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<blockquote data-quote="Alcamtar" data-source="post: 251963" data-attributes="member: 3842"><p>That was the set I started with too. I saw it in a store, shrinkwrapped, and it looked so cool I blew my allowance on it. I was always DM too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Here's a blast from the past for ya...</p><p></p><p><strong>EXAMPLE OF COMBAT</strong></p><p></p><p>Four player characters, Morgan Ironwolf (1st level fighter), Silverleaf (2nd level Elf), Fredrik (1st level dwarf), and Sister Rebecca (2nd level cleric) enter a room through a secret door which was detected and opened by Silverleaf. The room appears to be empty. While they are searching it, a second secret door opens (which Silverleaf did not find) and the first pair of 12 hobgoblins walks in.</p><p></p><p>The DM checks for surprise: the party rolls a 2, the hobgoblins a 1; both sides are surprised. The two groups stare at each other while changing their order into better defensive positions. Since Silverleaf is the only member of the party who speaks Hobgoblin, the other characters elect him as their spokesman. The player who runs Silverleaf becomes the caller. He quickly warns the others that he may have to use his sleep spell.</p><p></p><p>Silverleaf steps forward with both hands empty in a token of friendship, and says "Greetings, noble dwellers of deep caverns; can we help you?" Just in case, Silverleaf is thinking of the words he must chant to cast his spell. </p><p>The DM decides that Silverleaf's open hands and words in the hobgoblins' language are worth +1 when checking for reaction. Unfortunately the DM rolls a 4 (on 2d6) which, even adjusted to 5, is not a good reaction. The hobgoblins draw their weapons, but do not attack. They do move aside as two more hobgoblins enter the room.</p><p></p><p>The largest of the hobgoblins shouts, in his language, "Go away! You're not allowed in this room!"</p><p></p><p>"It's okay; Gary sent us," Silverleaf answers.</p><p></p><p>"Huh?" the hobgoblin wittily responds.</p><p></p><p><em>(Much mayhem ensues. Black Dougal is stuck with a poison needle...)</em></p></blockquote><p></p>
[QUOTE="Alcamtar, post: 251963, member: 3842"] That was the set I started with too. I saw it in a store, shrinkwrapped, and it looked so cool I blew my allowance on it. I was always DM too. :-) Here's a blast from the past for ya... [b]EXAMPLE OF COMBAT[/b] Four player characters, Morgan Ironwolf (1st level fighter), Silverleaf (2nd level Elf), Fredrik (1st level dwarf), and Sister Rebecca (2nd level cleric) enter a room through a secret door which was detected and opened by Silverleaf. The room appears to be empty. While they are searching it, a second secret door opens (which Silverleaf did not find) and the first pair of 12 hobgoblins walks in. The DM checks for surprise: the party rolls a 2, the hobgoblins a 1; both sides are surprised. The two groups stare at each other while changing their order into better defensive positions. Since Silverleaf is the only member of the party who speaks Hobgoblin, the other characters elect him as their spokesman. The player who runs Silverleaf becomes the caller. He quickly warns the others that he may have to use his sleep spell. Silverleaf steps forward with both hands empty in a token of friendship, and says "Greetings, noble dwellers of deep caverns; can we help you?" Just in case, Silverleaf is thinking of the words he must chant to cast his spell. The DM decides that Silverleaf's open hands and words in the hobgoblins' language are worth +1 when checking for reaction. Unfortunately the DM rolls a 4 (on 2d6) which, even adjusted to 5, is not a good reaction. The hobgoblins draw their weapons, but do not attack. They do move aside as two more hobgoblins enter the room. The largest of the hobgoblins shouts, in his language, "Go away! You're not allowed in this room!" "It's okay; Gary sent us," Silverleaf answers. "Huh?" the hobgoblin wittily responds. [i](Much mayhem ensues. Black Dougal is stuck with a poison needle...)[/i] [/QUOTE]
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