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How widespread is the arcane magic/divine magic divisions in RPGs?
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<blockquote data-quote="Thanee" data-source="post: 1698197" data-attributes="member: 478"><p>The other fantasy RPG I like to play (Midgard, german RPG) also has priests and mages and so on.</p><p></p><p>They all use the same general spell list, but each class has their own list of available spells. There is a difference between their magic, which is mostly describing the origin of that power. In that regard it's kinda similar to D&D, tho the difference seems a bit lower there.</p><p></p><p>I remember Rolemaster had three types of magic, basically the same as D&D with psionics, arcane (uhm... dunno how it was called), divine (channeling?) and mentalism.</p><p></p><p>Earthdawn has no types of magic, just four distinct "schools" (elementalism, illusion, nethermancy and wizardry), IIRC.</p><p></p><p>Talislanta has tons of different magic orientations, which are more like schools, too, however.</p><p></p><p>I don't think the difference is absolutely necessary, but it doesn't really hurt, either. It makes different magic-users more distinct and individual.</p><p></p><p>I think it's a good idea to make the origin of the powers different, even though this has no mechanical effect normally. It just makes sense.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1698197, member: 478"] The other fantasy RPG I like to play (Midgard, german RPG) also has priests and mages and so on. They all use the same general spell list, but each class has their own list of available spells. There is a difference between their magic, which is mostly describing the origin of that power. In that regard it's kinda similar to D&D, tho the difference seems a bit lower there. I remember Rolemaster had three types of magic, basically the same as D&D with psionics, arcane (uhm... dunno how it was called), divine (channeling?) and mentalism. Earthdawn has no types of magic, just four distinct "schools" (elementalism, illusion, nethermancy and wizardry), IIRC. Talislanta has tons of different magic orientations, which are more like schools, too, however. I don't think the difference is absolutely necessary, but it doesn't really hurt, either. It makes different magic-users more distinct and individual. I think it's a good idea to make the origin of the powers different, even though this has no mechanical effect normally. It just makes sense. Bye Thanee [/QUOTE]
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How widespread is the arcane magic/divine magic divisions in RPGs?
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