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How widespread is the arcane magic/divine magic divisions in RPGs?
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<blockquote data-quote="mythusmage" data-source="post: 1702016" data-attributes="member: 571"><p>With <em>Mythus</em> the simple explanation is, there is no distinction. Everybody learns their Castings from a book, and casts using personal and environmental magical energy.</p><p></p><p>However...</p><p></p><p>In the case of Priestcraft Castings the prospective caster must first dedicate himself to a particular Ethos (Sunlight, Moonlight, Balance, Shadowy Darkness, and Gloomy Darkness from (mostly) good to (mostly) bad), then to a deity of that Ethos within his native pantheon. Thus a Hibernian dedicating himself to Gloomy Darkness would choose to serve Morrigan and not Set. With that done he can use the Castings of his Ethos, but not those of any other Ethos. Thus our priest of Morrigan would be barred from using any Castings of the Ethos of Moonlight for instance.</p><p></p><p>In the case of Witchcraft and Sorcery Casting the subject must first make a <strong>Pact With Evil</strong>. Each such pact is exclusive. Which means one cannot have a pact for both Witchcraft and Sorcery. In addition, the more the subject promises to do for and on behalf of evil , the more magical energy that is made available to him. This, and Oaths (described below) are the only cases where a caster cans magical energy from any source outside himself and the immediate environment.</p><p></p><p>Oaths are agreements between the subject and a supernatural or deital party where the subject agrees to serve the latter, in return for which the latter provide extra magical energy. Unlike Pacts, Oaths usually have more reasonable conditions, can be made with a party of most any Ethos, and not carry the onerous penalties of Pact failure. Usually loss of the extra energy instead of immediate death and damnation.</p><p></p><p>Finally, there is <strong>Full Practice</strong>. With <strong>Full Practice</strong> the subject who meets the strenuous requirements gains a multiplier to one source of magical energy, and finds casting easier. As presented in the <em>Mythus Magick</em> book there are only two types of Full Practitioner, the Priest (Priestcrafting) and the Mage (Dweomercrafting). But in conversations (via various media) with one Col. Pladoh (who wrote the game) he did reveal that it was possible for Spellsingers (Spellsinging being a school of magic) from a certain culture to gain the position of Full Practitioners if they met certain requirements. But that would be revealed in a later <em>Mythus</em> supplement.</p><p></p><p>So other than the fact certain schools or ethoi are banned for one reason or another, there really is no distinction made between the different schools and ethoi.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1702016, member: 571"] With [i]Mythus[/i] the simple explanation is, there is no distinction. Everybody learns their Castings from a book, and casts using personal and environmental magical energy. However... In the case of Priestcraft Castings the prospective caster must first dedicate himself to a particular Ethos (Sunlight, Moonlight, Balance, Shadowy Darkness, and Gloomy Darkness from (mostly) good to (mostly) bad), then to a deity of that Ethos within his native pantheon. Thus a Hibernian dedicating himself to Gloomy Darkness would choose to serve Morrigan and not Set. With that done he can use the Castings of his Ethos, but not those of any other Ethos. Thus our priest of Morrigan would be barred from using any Castings of the Ethos of Moonlight for instance. In the case of Witchcraft and Sorcery Casting the subject must first make a [b]Pact With Evil[/b]. Each such pact is exclusive. Which means one cannot have a pact for both Witchcraft and Sorcery. In addition, the more the subject promises to do for and on behalf of evil , the more magical energy that is made available to him. This, and Oaths (described below) are the only cases where a caster cans magical energy from any source outside himself and the immediate environment. Oaths are agreements between the subject and a supernatural or deital party where the subject agrees to serve the latter, in return for which the latter provide extra magical energy. Unlike Pacts, Oaths usually have more reasonable conditions, can be made with a party of most any Ethos, and not carry the onerous penalties of Pact failure. Usually loss of the extra energy instead of immediate death and damnation. Finally, there is [b]Full Practice[/b]. With [b]Full Practice[/b] the subject who meets the strenuous requirements gains a multiplier to one source of magical energy, and finds casting easier. As presented in the [i]Mythus Magick[/i] book there are only two types of Full Practitioner, the Priest (Priestcrafting) and the Mage (Dweomercrafting). But in conversations (via various media) with one Col. Pladoh (who wrote the game) he did reveal that it was possible for Spellsingers (Spellsinging being a school of magic) from a certain culture to gain the position of Full Practitioners if they met certain requirements. But that would be revealed in a later [i]Mythus[/i] supplement. So other than the fact certain schools or ethoi are banned for one reason or another, there really is no distinction made between the different schools and ethoi. [/QUOTE]
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