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How Will 4e Encourage Role Playing?
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<blockquote data-quote="(contact)" data-source="post: 3721018" data-attributes="member: 41"><p>Absolutely, and all new players will probably do what we did when we were all-new players. Of course, I was like 9 at the time, and thought the solution to every monster encounter was to run away, that electrum pieces were the best possible treasure, and that a magic missle was an icbm made of magic.</p><p></p><p>A chapter on playing in character would be great, but there are a lot of different approaches to RP, and I tend to think it'll happen more organically. </p><p></p><p>I've got a game group right now with three brand-new gamers in it. Initially, they were well content to learn the tactical combat, figure out what they could do, when and why, and laugh at my NPCs. Over time, they've started to come out a little and role-play a bit. </p><p></p><p>What I'm seeing is that RP is an addendum to the game itself; something that happens after everyone has settled in to playing D&D and wants to add another layer.</p></blockquote><p></p>
[QUOTE="(contact), post: 3721018, member: 41"] Absolutely, and all new players will probably do what we did when we were all-new players. Of course, I was like 9 at the time, and thought the solution to every monster encounter was to run away, that electrum pieces were the best possible treasure, and that a magic missle was an icbm made of magic. A chapter on playing in character would be great, but there are a lot of different approaches to RP, and I tend to think it'll happen more organically. I've got a game group right now with three brand-new gamers in it. Initially, they were well content to learn the tactical combat, figure out what they could do, when and why, and laugh at my NPCs. Over time, they've started to come out a little and role-play a bit. What I'm seeing is that RP is an addendum to the game itself; something that happens after everyone has settled in to playing D&D and wants to add another layer. [/QUOTE]
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