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How will D&D the MMORPG handle the rules?
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<blockquote data-quote="Shard O'Glase" data-source="post: 1658032" data-attributes="member: 1134"><p>screw that 10 minutes is wat too much downtime. Especially considering low level wizards cast what 2 spells a day. Look at me I can cast magic missle twice, and then I need to have 10 minutes of downtime. Hey I'm 5th level now I can cast 10 whole spells before my 10 minutes of downtime. I sure as heck don't want to plot down and talk to a bunh of schmucks I don't know and probably don't ever want to know for 10 minutes or more so I can do some artificial downtime thing.</p><p></p><p>If there going to do the spells per day thing fine, but then do the rest party on a dime thing.(like most CRPGs) Make rest an isntanced area with a chance for random encounters. If 0 randome encoutners it takes all of 30 seconds, if there is a random encoutner it takes 30 seconds + the time it takes to defeat the random ecounter(s).</p><p></p><p>CoH is about my limit for amount of downtime.(30 seconds to a minute to heal up) I also think games need a economy and be a bit more in depth than CoH. I'd be thrilled if they could throw in a puzzle pirates level economoy into a rpg game.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1658032, member: 1134"] screw that 10 minutes is wat too much downtime. Especially considering low level wizards cast what 2 spells a day. Look at me I can cast magic missle twice, and then I need to have 10 minutes of downtime. Hey I'm 5th level now I can cast 10 whole spells before my 10 minutes of downtime. I sure as heck don't want to plot down and talk to a bunh of schmucks I don't know and probably don't ever want to know for 10 minutes or more so I can do some artificial downtime thing. If there going to do the spells per day thing fine, but then do the rest party on a dime thing.(like most CRPGs) Make rest an isntanced area with a chance for random encounters. If 0 randome encoutners it takes all of 30 seconds, if there is a random encoutner it takes 30 seconds + the time it takes to defeat the random ecounter(s). CoH is about my limit for amount of downtime.(30 seconds to a minute to heal up) I also think games need a economy and be a bit more in depth than CoH. I'd be thrilled if they could throw in a puzzle pirates level economoy into a rpg game. [/QUOTE]
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