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How will DnD / RPGs adapt to future technologies?
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<blockquote data-quote="Warmaster Horus" data-source="post: 7298565" data-attributes="member: 6785438"><p>Someday. I've been involved with computerized tools since the mid-80s on a Mac Classic. Now we've got networked availability for simultaneous multiplayer, which is much more in line with the D&D experience. The big thing to consider is how much prep will be required by a DM to run a game. I take about an hour a week to prep for a 4 hour game. If it gets any more than that my interest in running goes down drastically. Nothing worse than doing hours of prep for an event that either isn't played out or just appears for a couple of minutes. That's one thing when you write up something, bring along props, et al and is something entirely else when you've pieced together a bunch of virtual items which can easily take more time to set up.</p><p></p><p>I also think that virtual environments, like using miniatures, will limit the play space. People will confine their imaginations to the capabilities of the space they're playing in. Spontaneity also suffers when the players choose a round path and you have prepped/presented a square environment.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7298565, member: 6785438"] Someday. I've been involved with computerized tools since the mid-80s on a Mac Classic. Now we've got networked availability for simultaneous multiplayer, which is much more in line with the D&D experience. The big thing to consider is how much prep will be required by a DM to run a game. I take about an hour a week to prep for a 4 hour game. If it gets any more than that my interest in running goes down drastically. Nothing worse than doing hours of prep for an event that either isn't played out or just appears for a couple of minutes. That's one thing when you write up something, bring along props, et al and is something entirely else when you've pieced together a bunch of virtual items which can easily take more time to set up. I also think that virtual environments, like using miniatures, will limit the play space. People will confine their imaginations to the capabilities of the space they're playing in. Spontaneity also suffers when the players choose a round path and you have prepped/presented a square environment. [/QUOTE]
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