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General Tabletop Discussion
*Pathfinder & Starfinder
How will PC's make money in your world
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<blockquote data-quote="Jer" data-source="post: 4222365" data-attributes="member: 19857"><p>I'd take it even farther - why force the character to make a check at all? If I have a player who has a background that says he learned to cook because his parents owned an inn, I'm not going to make him make a "Profession (Chef)" roll when he tries to cook something. I might, since the system seems flexible enough, give him a +2 bonus or so if he works up a way to use that background element in a particular adventure - like if he decides to tackle a particular skill challenge by bribing the guards with a selection of homemade baked goods - but I doubt that I'd go as far as to make it a "skill" for the character unless it was going to be impacting play all of the time.</p><p></p><p>Now, if my PCs were all apprentices in Kitchen Stadium and every week they had to prove their mettle in a galidatorial cooking contest TO THE DEATH, I might come up with a "Cooking" skill. Or I might find another set of rules to use for that particular game. Or I might completely rework the game so that the classes were oriented around cooking techniques instead of combat roles. But most of all I'd definitely wonder if some Skrulls or something had replaced my players, because that sure doesn't sound like something they'd do...</p><p></p><p>Oh - back to the original question. Since there doesn't seem to be a built in "roll this skill every week to make money" skill the way Profession was supposed to work in 3e, I'd say you go back to the old way of figuring out how PCs get money - they have to find a job, negotiate for the pay, do the job and get their employer to pay them for it. Same as it ever was (and a familiar cycle to anyone who's ever done work as a "contractor"...)</p></blockquote><p></p>
[QUOTE="Jer, post: 4222365, member: 19857"] I'd take it even farther - why force the character to make a check at all? If I have a player who has a background that says he learned to cook because his parents owned an inn, I'm not going to make him make a "Profession (Chef)" roll when he tries to cook something. I might, since the system seems flexible enough, give him a +2 bonus or so if he works up a way to use that background element in a particular adventure - like if he decides to tackle a particular skill challenge by bribing the guards with a selection of homemade baked goods - but I doubt that I'd go as far as to make it a "skill" for the character unless it was going to be impacting play all of the time. Now, if my PCs were all apprentices in Kitchen Stadium and every week they had to prove their mettle in a galidatorial cooking contest TO THE DEATH, I might come up with a "Cooking" skill. Or I might find another set of rules to use for that particular game. Or I might completely rework the game so that the classes were oriented around cooking techniques instead of combat roles. But most of all I'd definitely wonder if some Skrulls or something had replaced my players, because that sure doesn't sound like something they'd do... Oh - back to the original question. Since there doesn't seem to be a built in "roll this skill every week to make money" skill the way Profession was supposed to work in 3e, I'd say you go back to the old way of figuring out how PCs get money - they have to find a job, negotiate for the pay, do the job and get their employer to pay them for it. Same as it ever was (and a familiar cycle to anyone who's ever done work as a "contractor"...) [/QUOTE]
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