Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How will the designers (or the players) deal with magic item influx due to PC death?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Blake" data-source="post: 4131810" data-attributes="member: 57267"><p>So, I can kill a guy and use his stuff. Or even, my friend who is in my group can kill a guy and I can use the dead guy's stuff.</p><p></p><p>But if my friend dies, I can't use <em>his </em> stuff?</p><p></p><p>You had me up til then. I already do that with certain kinds of magic items. I absolutely do that with rings of regeneration - the magic of regeneration requires weeks of attunement to use it (regardless of whether you loot if off a corpse you just made dead, or find it in a tomb, or take it off of your buddy's still-warm corpse) - this way you can't have one ring of regeneration and pass it from PC to PC so that everyone can fully heal between fights.</p><p></p><p>I don't mind expanding my narrow list of attunement-required magic items to cover all magic items. That would be an interesting flavor idea for a campaign world. I would work some fluff into it, that you have to name the item, and keep it next to your skin for 66 hours, and rub it daily with blood and tears (OK, I'm making this up - but there would be some kind of ritual). That might be interesting.</p><p></p><p>But, I cannot see that kind of attunement rule being suspended because I happen to be in in the same group as the guy who killed and looted the magic item. </p><p></p><p>That would be too weird.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4131810, member: 57267"] So, I can kill a guy and use his stuff. Or even, my friend who is in my group can kill a guy and I can use the dead guy's stuff. But if my friend dies, I can't use [I]his [/I] stuff? You had me up til then. I already do that with certain kinds of magic items. I absolutely do that with rings of regeneration - the magic of regeneration requires weeks of attunement to use it (regardless of whether you loot if off a corpse you just made dead, or find it in a tomb, or take it off of your buddy's still-warm corpse) - this way you can't have one ring of regeneration and pass it from PC to PC so that everyone can fully heal between fights. I don't mind expanding my narrow list of attunement-required magic items to cover all magic items. That would be an interesting flavor idea for a campaign world. I would work some fluff into it, that you have to name the item, and keep it next to your skin for 66 hours, and rub it daily with blood and tears (OK, I'm making this up - but there would be some kind of ritual). That might be interesting. But, I cannot see that kind of attunement rule being suspended because I happen to be in in the same group as the guy who killed and looted the magic item. That would be too weird. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How will the designers (or the players) deal with magic item influx due to PC death?
Top