Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How will the designers (or the players) deal with magic item influx due to PC death?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kennew142" data-source="post: 4132251" data-attributes="member: 18490"><p>I'd like to add my voice to the crowd saying that there should be no game rule regarding what to do with a fallen friend's equipment. </p><p></p><p>IMC PCs seldom exist without families and/or friends. Most of them are closely connected to the campaign setting. Furthermore, PCs don't wander the earth having adventures. They may travel a lot, but they always come home between excursions. If the subject had ever come up (it hasn't - not once), I would have dealt with it in story, not through any sort of rule. Even if the family couldn't prove that they were the legal owners of their relative's property, they could damage the party's reputation by calling them thieves. </p><p></p><p>Most of my players are very concerned with how they are viewed by the populace. In my upcoming 4e campaign, there is a stele inscribed with the names of all those declared heroes by the duchy since its founding. Several players have already expressed an interest in getting their character's names on that stele at some point. A good reputation counts for a lot.</p><p></p><p>BTW, few people in the region care if the PCs loot and pillage savage humanoids (or even foreigners) and their tombs. Those are the acts of daring that the public admires. But if you steal from the locals, or violate their tombs, that's another thing altogether.</p><p></p><p>If I had a character who didn't care about reputation, I'd work out the appropriate story ramifications, but wouldn't levy an unreasonable penalty in an attempt to force the player to do what I want them to. Every action has an appropriate consequence, but you have to be careful not to cross over into railroading the PCs.</p><p></p><p>I remember one of the Freeport modules, where our low level characters got into a fight with some orcs and ended up with a powerful magic item that the orcs had been commissioned to retrieve for a wizard. We kept it and used it, despite his argument that it was his. We were quite surprised to receive a summons to court. We were being sued by the wizard. I thought it was pure genius on the part of the GM. Since we were only 2nd level, we thought we were going to get it for sure. Luckily for us, we were able to do enough favors for the judge to swing the judgement our way, despite the wizard's greater status and wealth (he bribed the judge with money). Later he came after us, and we had to kill him. It had become a point of personal honor, since we'd beaten him in court. It was a memorable part of the campaign.</p></blockquote><p></p>
[QUOTE="kennew142, post: 4132251, member: 18490"] I'd like to add my voice to the crowd saying that there should be no game rule regarding what to do with a fallen friend's equipment. IMC PCs seldom exist without families and/or friends. Most of them are closely connected to the campaign setting. Furthermore, PCs don't wander the earth having adventures. They may travel a lot, but they always come home between excursions. If the subject had ever come up (it hasn't - not once), I would have dealt with it in story, not through any sort of rule. Even if the family couldn't prove that they were the legal owners of their relative's property, they could damage the party's reputation by calling them thieves. Most of my players are very concerned with how they are viewed by the populace. In my upcoming 4e campaign, there is a stele inscribed with the names of all those declared heroes by the duchy since its founding. Several players have already expressed an interest in getting their character's names on that stele at some point. A good reputation counts for a lot. BTW, few people in the region care if the PCs loot and pillage savage humanoids (or even foreigners) and their tombs. Those are the acts of daring that the public admires. But if you steal from the locals, or violate their tombs, that's another thing altogether. If I had a character who didn't care about reputation, I'd work out the appropriate story ramifications, but wouldn't levy an unreasonable penalty in an attempt to force the player to do what I want them to. Every action has an appropriate consequence, but you have to be careful not to cross over into railroading the PCs. I remember one of the Freeport modules, where our low level characters got into a fight with some orcs and ended up with a powerful magic item that the orcs had been commissioned to retrieve for a wizard. We kept it and used it, despite his argument that it was his. We were quite surprised to receive a summons to court. We were being sued by the wizard. I thought it was pure genius on the part of the GM. Since we were only 2nd level, we thought we were going to get it for sure. Luckily for us, we were able to do enough favors for the judge to swing the judgement our way, despite the wizard's greater status and wealth (he bribed the judge with money). Later he came after us, and we had to kill him. It had become a point of personal honor, since we'd beaten him in court. It was a memorable part of the campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How will the designers (or the players) deal with magic item influx due to PC death?
Top