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General Tabletop Discussion
*Pathfinder & Starfinder
How will the designers (or the players) deal with magic item influx due to PC death?
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<blockquote data-quote="RigaMortus2" data-source="post: 4132269" data-attributes="member: 11586"><p>You are assuming an aweful lot. You are assuming every character has a family, and no one will play the loner or recluse or hermit. You are assuming that a person's family has the right to their stuff when they die. You are assuming that the other PCs won't have a problem giving the items up, when in most cases, magic items and loot is really party treasure and the party often decides amongst themselves who should get what. I can't really see some family member coming in and saying "Even though you just found this +5 sword a week ago, you all did decide that Bob should use it, and since my poor Bobby is dead, I will take this sword back to his father." I think any party would be upset with that.</p><p></p><p>Now, if it was magic items the PC started with, and he has it written out they are family heirlooms, then sure. But loot you find in a dungeon? No way...</p><p></p><p>You are also assuming that everyone runs things the same way. There are campaigns where it is not easy to raise a character from the dead so they can reclaim their items. There are campaigns where magic item shops are prevelant. There are players who don't have any living relatives written into the background for story purposes.</p><p></p><p>There are just too many factors to consider, and only a handful of options when it comes to dealing with acquiring magic items through PC death.</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 4132269, member: 11586"] You are assuming an aweful lot. You are assuming every character has a family, and no one will play the loner or recluse or hermit. You are assuming that a person's family has the right to their stuff when they die. You are assuming that the other PCs won't have a problem giving the items up, when in most cases, magic items and loot is really party treasure and the party often decides amongst themselves who should get what. I can't really see some family member coming in and saying "Even though you just found this +5 sword a week ago, you all did decide that Bob should use it, and since my poor Bobby is dead, I will take this sword back to his father." I think any party would be upset with that. Now, if it was magic items the PC started with, and he has it written out they are family heirlooms, then sure. But loot you find in a dungeon? No way... You are also assuming that everyone runs things the same way. There are campaigns where it is not easy to raise a character from the dead so they can reclaim their items. There are campaigns where magic item shops are prevelant. There are players who don't have any living relatives written into the background for story purposes. There are just too many factors to consider, and only a handful of options when it comes to dealing with acquiring magic items through PC death. [/QUOTE]
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*Pathfinder & Starfinder
How will the designers (or the players) deal with magic item influx due to PC death?
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