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General Tabletop Discussion
*Pathfinder & Starfinder
How will the designers (or the players) deal with magic item influx due to PC death?
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<blockquote data-quote="Kwalish Kid" data-source="post: 4132529" data-attributes="member: 446"><p>One thing that we should learn from social science is that it's all very good to come up with an hypothesis, but you still have to check if people actually behave according to your hypothesis.</p><p></p><p>I don't think that gaming groups, in general, have ever had a serious problem from the accumulation of magic items through PC deaths. I have been in campaigns with chronic PC deaths in every AD&D edition and if too much magic items or wealth could be a problem, it would have been a problem there.</p><p></p><p>Seriously, it is too easy to make wealth a non-issue for a D&D game. It is possible (and even desirable in some games) to make the PCs fabulously wealthy royalty and still create a motivation for adventure in areas where wealth is of absolutely no value.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 4132529, member: 446"] One thing that we should learn from social science is that it's all very good to come up with an hypothesis, but you still have to check if people actually behave according to your hypothesis. I don't think that gaming groups, in general, have ever had a serious problem from the accumulation of magic items through PC deaths. I have been in campaigns with chronic PC deaths in every AD&D edition and if too much magic items or wealth could be a problem, it would have been a problem there. Seriously, it is too easy to make wealth a non-issue for a D&D game. It is possible (and even desirable in some games) to make the PCs fabulously wealthy royalty and still create a motivation for adventure in areas where wealth is of absolutely no value. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How will the designers (or the players) deal with magic item influx due to PC death?
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