Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Will The New Tariffs Affect TTRPG Prices?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morrus" data-source="post: 9626741" data-attributes="member: 1"><p style="text-align: center">[ATTACH=full]401372[/ATTACH]</p><p></p><p>New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly.</p><p></p><p>Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China.</p><p></p><p>The new tariff on goods manufactured in the EU is <strong>20%</strong>, while those which originate in China are <strong>34%</strong>. This is in addition to a recent 20% tariff on China, raising that level to <strong>54%</strong>.</p><p></p><p>The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China.</p><p></p><p>There is something called the '<strong>de minimis threshold</strong>', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment.</p><p></p><p style="text-align: center"><span style="color: red">[ATTACH=full]401373[/ATTACH]</span></p> <p style="text-align: center"><em><span style="font-size: 9px">A shipment of our books from our printer in the EU</span></em></p><p></p><p>Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs <a href="https://www.enworld.org/threads/drivethrurpg-print-on-demand-prices-going-up-by-as-much-as-50-in-the-us.712208/" target="_blank">have already increased</a> by as much as 50% in the US.</p><p></p><p>How might game companies go about handling these increased costs?</p><ul> <li data-xf-list-type="ul"><p style="text-align: left"><strong>Eat the tariff themselves.</strong> That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><strong>Manufacture in the US.</strong> That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking<em> books</em>); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><strong>Pass the cost along to customers.</strong> This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.</p> </li> </ul><p>It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling (<em>Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II</em>, and <em>Split the Hoard</em>) which have been paid for, including shipping, by the customer already. Two of those (<em>Voidrunner</em> and <em>Split the Hoard</em>) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant.</p><p></p><p>I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected.</p><p></p><p>Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!)</p><p></p><p>Steve Jackson Games <a href="http://www.sjgames.com/ill/a/2025-04-03" target="_blank">posted about the tariffs</a> (the site seems to be experiencing high traffic at the time of writing)--</p><p></p><p>[callout]Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't.</p><p></p><p>We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.[/callout]</p><p><span style="color: red">Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.</span></p></blockquote><p></p>
[QUOTE="Morrus, post: 9626741, member: 1"] [CENTER][ATTACH type="full" width="1200px" alt="Screenshot 2025-04-03 at 2.15.15 PM.png"]401372[/ATTACH][/CENTER] New US tariffs have hit the world, and the tabletop gaming industry is bracing for impact. Every company (including us) will be doing a thorough analysis of how the recent US tariffs will affect their business, and then plan accordingly. Of the raft of global tariffs on US imports declared yesterday, two in particular affect the tabletop gaming industry--the tariffs on the EU and on China. The new tariff on goods manufactured in the EU is [B]20%[/B], while those which originate in China are [B]34%[/B]. This is in addition to a recent 20% tariff on China, raising that level to [B]54%[/B]. The tariff applies to the place of origin of a product, not the country where the company is registered. Many game companies in Europe, the UK, and Scandinavia print books in the EU; and more complex products which require boxes or other components, including those from game companies in the US, often come from China. The tariff on UK-produced products is 10%, but most UK-based companies print in the EU and China. There is something called the '[B]de minimis threshold[/B]', and generally shipments below that value do not incur tariffs. In the US that is currently $800, and it mainly affects individual orders bought from overseas. However, that no longer applies to goods made in China. It also won't help with shipments of inventory (such as a print run) shipped to a US warehouse from the EU. When somebody in the US orders a book from, say, a UK game company, that order will often be fulfilled from inventory stored in a US warehouse rather than shipped directly from the UK. That US inventory will have incurred the tariff when it was shipped as part of a larger shipment. [CENTER][COLOR=red][ATTACH type="full" alt="c2c0cee0a45ca07116e50212f1120061_original.jpeg"]401373[/ATTACH][/COLOR] [I][SIZE=1]A shipment of our books from our printer in the EU[/SIZE][/I][/CENTER] Of course, these aren't the only way that tariffs can affect prices. Even products manufactured in the US might use materials or components from China, Canada, or the EU, and that will affect the production cost of those products. For example, a US printer which uses paper sources in Canada is going to have increased costs. DriveThruRPG's print-on-demand costs [URL='https://www.enworld.org/threads/drivethrurpg-print-on-demand-prices-going-up-by-as-much-as-50-in-the-us.712208/']have already increased[/URL] by as much as 50% in the US. How might game companies go about handling these increased costs? [LIST] [*][LEFT][B]Eat the tariff themselves.[/B] That might be possible in some instances, but the size of them will likely make that non-feasible. Most game products do not have a 54% profit margin.[/LEFT] [*][LEFT][B]Manufacture in the US.[/B] That solution might be feasible but runs into a couple of barriers. (1) US printing costs tend to be higher; (2) goods would then have to be exported to the EU, Canada, and other countries, which may have reciprocal tariffs in place; (3) US printing capacity isn't up to the task (remember printers don't just print games--we're talking[I] books[/I]); (4) US non-book game component manufacture capacity is even more difficult; (5) splitting a print run between a US and EU or Chinese printer greatly reduces the per-unit manufacture cost as the volume at each location will be halved; (6) as the recent DTRPG printing cost increase shows, even US printers use raw materials from elsewhere.[/LEFT] [*][LEFT][B]Pass the cost along to customers.[/B] This, unfortunately, is probably going to be the most feasible result. This means that the price of games will be going up.[/LEFT] [/LIST] It gets really difficult when the production/shipping process straddles the tariff. We at EN Publishing have four Kickstarters fulfilling ([I]Voidrunner's Codex, Gate Pass Gazette Annual 2024, Monstrous Menagerie II[/I], and [I]Split the Hoard[/I]) which have been paid for, including shipping, by the customer already. Two of those ([I]Voidrunner[/I] and [I]Split the Hoard[/I]) involve boxes and components, which meant they were manufactured in China. The other two are printed in the EU (Lithuania, specifically). All four inventory shipments will arrive in the US after the tariffs come in. We haven't yet worked out exactly what that means, but it won't be pleasant. I suspect in the future, in these days of sudden tariffs, companies will hold back on charging for shipping right up until the last minute. And that's also bad news for customers, as they won't know the shipping price of a game until it's about to ship. This might also mean a shift towards digital sales which--currently--are not affected. Most game companies are likely crunching numbers and planning right now. It is not known how long the tariffs will be in effect for, or what retaliatory tariffs countries will put in place against US goods. But this is a global issue which is going to drastically affect the tabletop gaming industry (along with most every other industry, but this is a TTRPG news site!) Steve Jackson Games [URL='http://www.sjgames.com/ill/a/2025-04-03']posted about the tariffs[/URL] (the site seems to be experiencing high traffic at the time of writing)-- [callout]Some people ask, "Why not manufacture in the U.S.?" I wish we could. But the infrastructure to support full-scale boardgame production – specialty dice making, die-cutting, custom plastic and wood components – doesn't meaningfully exist here yet. I've gotten quotes. I've talked to factories. Even when the willingness is there, the equipment, labor, and timelines simply aren't. We aren't the only company facing this challenge. The entire board game industry is having very difficult conversations right now. For some, this might mean simplifying products or delaying launches. For others, it might mean walking away from titles that are no longer economically viable. And, for what I fear will be too many, it means closing down entirely.[/callout] [COLOR=red]Note: please keep discussion to the effect of tariffs on the game industry. This forum isn't the place to discuss international politics.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Will The New Tariffs Affect TTRPG Prices?
Top