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How will this party do?
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<blockquote data-quote="Prophet2b" data-source="post: 4297344" data-attributes="member: 36476"><p>Well, the more I'm looking at the party, here's my thoughts:</p><p></p><p>Early on, they should be alright. The wizard can tank a bit right now. The (archer) ranger can dish out a lot of damage. The paladin can handle himself alright. The new wizard will be taking valuable control spells, like sleep.</p><p></p><p>My fear is later levels. We've never played later levels (obviously), and so once the enemies start dishing out more damage and the individual party member's hit points start to become more widely spread, (as in, paladin higher, everyone else lower), I'm beginning to wonder how they'll be able to take it. The paladin can't protect everyone.</p><p></p><p>One of my players is arguing (and I think he has a point) that because of how quickly monster hit points go up each level, having strikers (especially) or controllers who can dish out huge amounts of damage and control the battlefield would be better than defenders or leaders, because the strikers and controllers can take down the enemies a whole lot faster.</p><p></p><p>I haven't actually seen this in play, yet, so while it sounds good (to me) in theory, I was wondering if anyone had actually seen anything to this effect in game.</p><p></p><p>Or are you pretty much screwed if you don't have a well-balanced, every role filled party?</p></blockquote><p></p>
[QUOTE="Prophet2b, post: 4297344, member: 36476"] Well, the more I'm looking at the party, here's my thoughts: Early on, they should be alright. The wizard can tank a bit right now. The (archer) ranger can dish out a lot of damage. The paladin can handle himself alright. The new wizard will be taking valuable control spells, like sleep. My fear is later levels. We've never played later levels (obviously), and so once the enemies start dishing out more damage and the individual party member's hit points start to become more widely spread, (as in, paladin higher, everyone else lower), I'm beginning to wonder how they'll be able to take it. The paladin can't protect everyone. One of my players is arguing (and I think he has a point) that because of how quickly monster hit points go up each level, having strikers (especially) or controllers who can dish out huge amounts of damage and control the battlefield would be better than defenders or leaders, because the strikers and controllers can take down the enemies a whole lot faster. I haven't actually seen this in play, yet, so while it sounds good (to me) in theory, I was wondering if anyone had actually seen anything to this effect in game. Or are you pretty much screwed if you don't have a well-balanced, every role filled party? [/QUOTE]
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