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How will WOTC monetize One D&D?
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<blockquote data-quote="FrogReaver" data-source="post: 8865609" data-attributes="member: 6795602"><p>I believe they offer a monthly subscription for all D&D One / 5e content. This will be low 5-10 dollars and works out monetarily because they are getting every member of the group to pay instead of just the DM buying the new books. Approximately 1 60 dollar book per year for a group of 5 vs 25/m (assuming 5/m price point) -> 300/y for a group of 5. They would offer a 1 month free trial. This gives new players ease of entry as they have limited investment to start playing with access to all the same content as everyone else. This hopefully helps grow the player base while also increasing revenue per player.</p><p></p><p>They can still keep their physical book business as the VTT subscription works great as a supplement instead of straight competition/replacement to physical book sales. Some groups may use it as that but they make more off the subscription model than the print model in this scenario so that likely isn't a concern. Also, if the character building and leveling tools work well I can see some players from in person groups subscribing just for the character building options - especially if they make it easy to print a physical character sheet from Beyond.</p><p></p><p>They can also do microtransactions for skins/mini's/tokens/possibly VTT enhancements/etc.</p><p></p><p>In short I think this is more likely to be their monetization model rather than what we see on current VTT's where the DM buys the book and shares it with the group.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8865609, member: 6795602"] I believe they offer a monthly subscription for all D&D One / 5e content. This will be low 5-10 dollars and works out monetarily because they are getting every member of the group to pay instead of just the DM buying the new books. Approximately 1 60 dollar book per year for a group of 5 vs 25/m (assuming 5/m price point) -> 300/y for a group of 5. They would offer a 1 month free trial. This gives new players ease of entry as they have limited investment to start playing with access to all the same content as everyone else. This hopefully helps grow the player base while also increasing revenue per player. They can still keep their physical book business as the VTT subscription works great as a supplement instead of straight competition/replacement to physical book sales. Some groups may use it as that but they make more off the subscription model than the print model in this scenario so that likely isn't a concern. Also, if the character building and leveling tools work well I can see some players from in person groups subscribing just for the character building options - especially if they make it easy to print a physical character sheet from Beyond. They can also do microtransactions for skins/mini's/tokens/possibly VTT enhancements/etc. In short I think this is more likely to be their monetization model rather than what we see on current VTT's where the DM buys the book and shares it with the group. [/QUOTE]
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How will WOTC monetize One D&D?
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