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General Tabletop Discussion
*Dungeons & Dragons
How will WOTC monetize One D&D?
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<blockquote data-quote="Velderan" data-source="post: 8867250" data-attributes="member: 7038056"><p>I think the comparison you could make for the new VTT to a video game is the large sums of money video game companies have made selling optional cosmetic stuff as microtransactions. They're 100% optional so I don't see them as problematic. They're easy to avoid if you don't like them.</p><p></p><p>As others have mentioned in this and other threads, I'm sure the new VTT will have a few subscription levels from a free tier that I'd guess would allow you access to the stuff contained in the free core rule set that's currently available to a player focused tier and a more expensive DM focused tier. The current pricing model for DDB seems about right if you want to keep it priced low enough to encourage usage ($3/month for a player, $6/month for a DM). Buying an adventure likely gives you the associated maps and monsters you'd need to play them. Making the subscriptions seem like a good value to encourage more players to pay and offering a lot of cosmetic items for players to make their 3D model look like they want are all good reasonable ways to monetize the new VTT and fit the recurring spending they're looking to achieve IMO.</p><p></p><p>The fearmongering about WotC selling advantage rolls and unlocking feats through microtransactions is pretty ridiculous from my perspective.</p></blockquote><p></p>
[QUOTE="Velderan, post: 8867250, member: 7038056"] I think the comparison you could make for the new VTT to a video game is the large sums of money video game companies have made selling optional cosmetic stuff as microtransactions. They're 100% optional so I don't see them as problematic. They're easy to avoid if you don't like them. As others have mentioned in this and other threads, I'm sure the new VTT will have a few subscription levels from a free tier that I'd guess would allow you access to the stuff contained in the free core rule set that's currently available to a player focused tier and a more expensive DM focused tier. The current pricing model for DDB seems about right if you want to keep it priced low enough to encourage usage ($3/month for a player, $6/month for a DM). Buying an adventure likely gives you the associated maps and monsters you'd need to play them. Making the subscriptions seem like a good value to encourage more players to pay and offering a lot of cosmetic items for players to make their 3D model look like they want are all good reasonable ways to monetize the new VTT and fit the recurring spending they're looking to achieve IMO. The fearmongering about WotC selling advantage rolls and unlocking feats through microtransactions is pretty ridiculous from my perspective. [/QUOTE]
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