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How Wizards of the Coast Could Slay in Profit
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<blockquote data-quote="Crazy Jerome" data-source="post: 5843436" data-attributes="member: 54877"><p>The only way they could possibly make it worth their time and effort to support digital tools (and possibly any digital content whatsoever) for older versions is to do it as pure service--of material created and managed by fans. For example, offer to host a BECMI/RC character/NPC/monster utility (or three) if someone will write it. Treat it like "mods" for a computer game. </p><p> </p><p>People writing the stuff are mainly getting social approval, but if someone wants to donate to help them out, no problem. Meanwhile, they don't need to deal with advertising or hosting or anything like that. And since he is hosting on the official site, he isn't worried about crossing lines that should not be crossed, and then getting slapped with a "cease and desist". If he does cross lines, WotC simply won't host his thing until he fixes it. </p><p> </p><p>Meanwhile, WotC isn't selling you the product. You can go get that from the guy who wrote it, if you want. They are selling a convenient place to go get it, along with a lot of other like things, virus-checked, reviewed, rated, etc. <strong>That</strong> mightly actually be worth a modest subscription.</p><p> </p><p>Keeping it all in house is not selling services, but products. Products sold as services have usually not done well. If WotC wants to sell digital products, they should go all in, make good products for their majority users, and sell those as things you can download and install, not browse. If they want to go all service model, they should do that.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5843436, member: 54877"] The only way they could possibly make it worth their time and effort to support digital tools (and possibly any digital content whatsoever) for older versions is to do it as pure service--of material created and managed by fans. For example, offer to host a BECMI/RC character/NPC/monster utility (or three) if someone will write it. Treat it like "mods" for a computer game. People writing the stuff are mainly getting social approval, but if someone wants to donate to help them out, no problem. Meanwhile, they don't need to deal with advertising or hosting or anything like that. And since he is hosting on the official site, he isn't worried about crossing lines that should not be crossed, and then getting slapped with a "cease and desist". If he does cross lines, WotC simply won't host his thing until he fixes it. Meanwhile, WotC isn't selling you the product. You can go get that from the guy who wrote it, if you want. They are selling a convenient place to go get it, along with a lot of other like things, virus-checked, reviewed, rated, etc. [B]That[/B] mightly actually be worth a modest subscription. Keeping it all in house is not selling services, but products. Products sold as services have usually not done well. If WotC wants to sell digital products, they should go all in, make good products for their majority users, and sell those as things you can download and install, not browse. If they want to go all service model, they should do that. [/QUOTE]
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