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<blockquote data-quote="el-remmen" data-source="post: 2888430" data-attributes="member: 11"><p>For me, my homebrew setting comes before the rules. . . I started it when 2E came out and by the time 3E came around my players and I were very attached to it - but didn't want to ruin the "continuity" of it by changing certain things because of the new editions (for examples making all the various specialty priests into very plain clerics that are only different based on domains) - so we started house-ruling from day one to keep some basic sense of continuity.</p><p></p><p>Also, certain aspects of 3E did not fit the philosophy of the world (rarity of magical items, consequences for casting certain powerful spells, etc) so these had to be adjusted as well.</p><p></p><p>But when it comes down to it, D&D is what we want to play and what we are all familiar with - we'd rather changed the rules and keep playing D&D then try to familiarize with some other system.</p><p></p><p>Plus, it is easier to recruit new players by describing your game as "D&D + house rules" (which is fairly common) then as some other system people are not familiar with and might not be interested in.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 2888430, member: 11"] For me, my homebrew setting comes before the rules. . . I started it when 2E came out and by the time 3E came around my players and I were very attached to it - but didn't want to ruin the "continuity" of it by changing certain things because of the new editions (for examples making all the various specialty priests into very plain clerics that are only different based on domains) - so we started house-ruling from day one to keep some basic sense of continuity. Also, certain aspects of 3E did not fit the philosophy of the world (rarity of magical items, consequences for casting certain powerful spells, etc) so these had to be adjusted as well. But when it comes down to it, D&D is what we want to play and what we are all familiar with - we'd rather changed the rules and keep playing D&D then try to familiarize with some other system. Plus, it is easier to recruit new players by describing your game as "D&D + house rules" (which is fairly common) then as some other system people are not familiar with and might not be interested in. [/QUOTE]
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