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General Tabletop Discussion
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How Wotc can improve the adventure books.
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<blockquote data-quote="HawaiiSteveO" data-source="post: 8108178" data-attributes="member: 6801401"><p> <ul> <li data-xf-list-type="ul">include suggestions for NPC / monster tactics if combat takes place</li> <li data-xf-list-type="ul">describe NPC / monster appearance and unusual features or even expressions</li> <li data-xf-list-type="ul">bullet point entries for areas without all the extra verbiage</li> <li data-xf-list-type="ul">areas linked together as needed</li> <li data-xf-list-type="ul">reference page #‘s for MM etc <img class="smilie smilie--emoji" alt="👍" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" title="Thumbs up :thumbsup:" data-shortname=":thumbsup:" loading="lazy" width="64" height="64" /></li> <li data-xf-list-type="ul">don’t repeat things like ’See Poisons in Chapter 7 of the Dungeon Masters Guide’ over and over <img class="smilie smilie--emoji" alt="😡" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" title="Pouting face :rage:" data-shortname=":rage:" loading="lazy" width="64" height="64" /> (257 DMG)</li> <li data-xf-list-type="ul">give summary at start of each chapter</li> <li data-xf-list-type="ul">include stat blocks for all at the end of the book in short form</li> <li data-xf-list-type="ul">designer notes indicating intent, concept behind portions of the book</li> <li data-xf-list-type="ul">easy to read, direct and to the point</li> <li data-xf-list-type="ul">no filler, pages and pages of random encounter tables etc DM has to read up on all those critters and be ready to play any one if them based on random roll - ugh</li> </ul><p>There was an amazing thread at paizo site I read years ago, wish I bookmarked it. There were some fantastic ideas on making books read and go.</p></blockquote><p></p>
[QUOTE="HawaiiSteveO, post: 8108178, member: 6801401"] [LIST] [*]include suggestions for NPC / monster tactics if combat takes place [*]describe NPC / monster appearance and unusual features or even expressions [*]bullet point entries for areas without all the extra verbiage [*]areas linked together as needed [*]reference page #‘s for MM etc 👍 [*]don’t repeat things like ’See Poisons in Chapter 7 of the Dungeon Masters Guide’ over and over 😡 (257 DMG) [*]give summary at start of each chapter [*]include stat blocks for all at the end of the book in short form [*]designer notes indicating intent, concept behind portions of the book [*]easy to read, direct and to the point [*]no filler, pages and pages of random encounter tables etc DM has to read up on all those critters and be ready to play any one if them based on random roll - ugh [/LIST] There was an amazing thread at paizo site I read years ago, wish I bookmarked it. There were some fantastic ideas on making books read and go. [/QUOTE]
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