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General Tabletop Discussion
*Dungeons & Dragons
How Wotc can improve the adventure books.
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<blockquote data-quote="der_kluge" data-source="post: 8108183" data-attributes="member: 945"><p>If we're talking more broadly, I'd have to say that the index in the PHB and DMG actually, and completely suck. </p><p></p><p>My other biggest criticism of the PHB (for example), is that the rules are just buried in places. As a long-time DM, but new to 5e when I first picked up these books, I wanted "the gist" of the rules. That was --impossible-- to find. Stuff like +dex to damage for ranged weapons is buried in the middle of a paragraph. The MM lists "vulnerability" for monsters, but doesn't actually describe what that means anywhere. So, I wish I get something very brief at the beginning of sections that just gives me "the gist". Just list out the most common rules for combat, or spellcasting, or whatever, in those sections, so I don't have go digging through paragraphs of text to find the thing I need. It's infuriating.</p><p></p><p>If we're talking about modules, that's a whole other kettle of fish. Like my earlier complaints (and I really agree with [USER=2057]@Zaukrie[/USER] here), a flowchart would be super helpful, so I can get a sense of what the thing expects of me overall. I've never cared for published modules, because they just don't speak to me. The general feel of the typical D&D doesn't jive with my proto-medieval mindset of what I typically run. So, I'm probably not their target audience. Also not gonna shell out $50 for a book I'll never run, since I always create my own campaigns, I don't need theirs. I'd rather have small, insular locations and things that I could use for my own games. I really wanted to like "Tales of the Yawning Portal", but I pretty much didn't - but something like that would be more useful to me.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 8108183, member: 945"] If we're talking more broadly, I'd have to say that the index in the PHB and DMG actually, and completely suck. My other biggest criticism of the PHB (for example), is that the rules are just buried in places. As a long-time DM, but new to 5e when I first picked up these books, I wanted "the gist" of the rules. That was --impossible-- to find. Stuff like +dex to damage for ranged weapons is buried in the middle of a paragraph. The MM lists "vulnerability" for monsters, but doesn't actually describe what that means anywhere. So, I wish I get something very brief at the beginning of sections that just gives me "the gist". Just list out the most common rules for combat, or spellcasting, or whatever, in those sections, so I don't have go digging through paragraphs of text to find the thing I need. It's infuriating. If we're talking about modules, that's a whole other kettle of fish. Like my earlier complaints (and I really agree with [USER=2057]@Zaukrie[/USER] here), a flowchart would be super helpful, so I can get a sense of what the thing expects of me overall. I've never cared for published modules, because they just don't speak to me. The general feel of the typical D&D doesn't jive with my proto-medieval mindset of what I typically run. So, I'm probably not their target audience. Also not gonna shell out $50 for a book I'll never run, since I always create my own campaigns, I don't need theirs. I'd rather have small, insular locations and things that I could use for my own games. I really wanted to like "Tales of the Yawning Portal", but I pretty much didn't - but something like that would be more useful to me. [/QUOTE]
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