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General Tabletop Discussion
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How Wotc can improve the adventure books.
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<blockquote data-quote="SuperTD" data-source="post: 8108713" data-attributes="member: 6776899"><p>Something I've realised I miss that was present in Tomb of Annihilation is comprehensive and detailed travel encounter tables. I don't mean the usual ones that have 10-20 results. Tomb had 90 different encounters for the main jungle section in a well organised table. Here's half of it to give an example.</p><p></p><p>[ATTACH=full]127540[/ATTACH]</p><p></p><p>Each entry included the creatures attitude/intentions, some flavour text and any relevant DCs that were likely to come up. A good number of them weren't automatic combat, which was also nice.</p><p></p><p>Both Descent into Avernus and Rime of the Frostmaiden expect the players to spend a lot of time in the wilderness, be it hell or Icewind Dale, but give either give no encounters in Avernus's case, or a 20 encounter table for Rime. I understand it takes up page count and Rime is already stuffed, but if you expect the players to spend a long time exploring you need to give them an encounter table that won't run out.</p></blockquote><p></p>
[QUOTE="SuperTD, post: 8108713, member: 6776899"] Something I've realised I miss that was present in Tomb of Annihilation is comprehensive and detailed travel encounter tables. I don't mean the usual ones that have 10-20 results. Tomb had 90 different encounters for the main jungle section in a well organised table. Here's half of it to give an example. [ATTACH type="full"]127540[/ATTACH] Each entry included the creatures attitude/intentions, some flavour text and any relevant DCs that were likely to come up. A good number of them weren't automatic combat, which was also nice. Both Descent into Avernus and Rime of the Frostmaiden expect the players to spend a lot of time in the wilderness, be it hell or Icewind Dale, but give either give no encounters in Avernus's case, or a 20 encounter table for Rime. I understand it takes up page count and Rime is already stuffed, but if you expect the players to spend a long time exploring you need to give them an encounter table that won't run out. [/QUOTE]
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