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General Tabletop Discussion
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How WotC will approach the campaign settings?
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<blockquote data-quote="Mercule" data-source="post: 6538804" data-attributes="member: 5100"><p>I've had a queasy feeling since the Eberron conversion guide was released. It seemed... lacking, somehow. More of a technical appeasement that something done with care and interest. Who knows? Maybe just giving it to a layout person, rather than it looking like Mike whipped something out of Word, over lunch, would have made all the difference.</p><p></p><p>Regardless, I've been hoping for the Realms to fade away for almost 20 years (it wasn't annoying until the mid-1990s). But, it seems that D&D is slowly becoming married to the setting, which is cause enough to bail on the game. Nice system. I appreciate the core books. </p><p></p><p>After trying to convert Hoard of the Dragon Queen out of the Realms, I've decided it's easier to swap out the crunchy bits of prior edition adventures than the setting elements of the Realms. If the integration with the Realms goes beyond what was in the Phandelver adventure (i.e. "we need a city name" or "insert god of artifice, here"), I won't be even considering any products for 5E.</p><p></p><p>That said, if they publish a setting-neutral psionics book, it goes on my shopping list, immediately.</p><p></p><p>In fairness, I probably <u>don't</u> need a new 5E Eberron guide. I'm definitely going to purchase any adventures set in Eberron, though. I may or may not use them; given that Wizards is clearly limiting focus and money talks, I'm going to be just as thoughtful in where my dollars go -- I'm explicitly and intentionally not going to purchase anything set in the Realms, but I <u>will</u> purchase anything released for Eberron. This will continue as long the Realms is tightly coupled (again, Phandelver was fine) to the adventures and/or until they release at least one adventure or source book for another setting.</p><p></p><p>While I really do dislike the Realms, I think it's more a matter of not wanting to see any single setting define D&D. Even Greyhawk would raise my hackles, if it was as exclusive as it sounds like the Realms will be. The Realms is just a cherry on top. My preference is for them to go more to a "setting-less" model for their adventures, much like many of the early (pre-1990) modules were. If they want to use place/deity names from the Realms, to avoid being totally bland, great. Release an occasional setting-specific adventure, but don't fixate on them. D&D has always been "generic" fantasy (although the genre has broadened quite a bit). Tying it to a specific setting kinda misses the point.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6538804, member: 5100"] I've had a queasy feeling since the Eberron conversion guide was released. It seemed... lacking, somehow. More of a technical appeasement that something done with care and interest. Who knows? Maybe just giving it to a layout person, rather than it looking like Mike whipped something out of Word, over lunch, would have made all the difference. Regardless, I've been hoping for the Realms to fade away for almost 20 years (it wasn't annoying until the mid-1990s). But, it seems that D&D is slowly becoming married to the setting, which is cause enough to bail on the game. Nice system. I appreciate the core books. After trying to convert Hoard of the Dragon Queen out of the Realms, I've decided it's easier to swap out the crunchy bits of prior edition adventures than the setting elements of the Realms. If the integration with the Realms goes beyond what was in the Phandelver adventure (i.e. "we need a city name" or "insert god of artifice, here"), I won't be even considering any products for 5E. That said, if they publish a setting-neutral psionics book, it goes on my shopping list, immediately. In fairness, I probably [U]don't[/U] need a new 5E Eberron guide. I'm definitely going to purchase any adventures set in Eberron, though. I may or may not use them; given that Wizards is clearly limiting focus and money talks, I'm going to be just as thoughtful in where my dollars go -- I'm explicitly and intentionally not going to purchase anything set in the Realms, but I [U]will[/U] purchase anything released for Eberron. This will continue as long the Realms is tightly coupled (again, Phandelver was fine) to the adventures and/or until they release at least one adventure or source book for another setting. While I really do dislike the Realms, I think it's more a matter of not wanting to see any single setting define D&D. Even Greyhawk would raise my hackles, if it was as exclusive as it sounds like the Realms will be. The Realms is just a cherry on top. My preference is for them to go more to a "setting-less" model for their adventures, much like many of the early (pre-1990) modules were. If they want to use place/deity names from the Realms, to avoid being totally bland, great. Release an occasional setting-specific adventure, but don't fixate on them. D&D has always been "generic" fantasy (although the genre has broadened quite a bit). Tying it to a specific setting kinda misses the point. [/QUOTE]
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