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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would 4E improve my game?
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<blockquote data-quote="small pumpkin man" data-source="post: 4192971" data-attributes="member: 57910"><p><Pet Peeve>High Magic and High Fantasy are <strong>not</strong> synonyms</Pet Peeve></p><p></p><p>Since I'm here, I'll see what random knowledge I can spew. Fast and Loose does sound like the style they're pushing for in 4e. As for "only a few additional books", we can't really tell, some people would argue that 4e will be missing enough out of the gate to make this hard, but I personally won't be missing Druids or Gnomes. As for minis, you might end up having to make scetches for more fights than before, but that's more because they're pushing for more terrain orientated fights, (lava, mud pits, rolling boulders, etc) but there's certainly nothing that looks like it's going to need actual minis. Regarding Magic, magic items seem to be a lot more optional, and things like getting 100 +1 swords at higher levels is gone, with the very intention of making the magic items the PC does get more special. This doesn't really hold with PC magic abilities though, as even low level spellcasters seem to have access to a lot of magic, however the game is set to make the PCs more self-reliant, so it looks like you can change the magic level of the setting more without it having a serious effect on balance.</p><p></p><p>Ultimately, however, I haven't actually read or played the final product, so these things may end up quite different.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4192971, member: 57910"] <Pet Peeve>High Magic and High Fantasy are [b]not[/b] synonyms</Pet Peeve> Since I'm here, I'll see what random knowledge I can spew. Fast and Loose does sound like the style they're pushing for in 4e. As for "only a few additional books", we can't really tell, some people would argue that 4e will be missing enough out of the gate to make this hard, but I personally won't be missing Druids or Gnomes. As for minis, you might end up having to make scetches for more fights than before, but that's more because they're pushing for more terrain orientated fights, (lava, mud pits, rolling boulders, etc) but there's certainly nothing that looks like it's going to need actual minis. Regarding Magic, magic items seem to be a lot more optional, and things like getting 100 +1 swords at higher levels is gone, with the very intention of making the magic items the PC does get more special. This doesn't really hold with PC magic abilities though, as even low level spellcasters seem to have access to a lot of magic, however the game is set to make the PCs more self-reliant, so it looks like you can change the magic level of the setting more without it having a serious effect on balance. Ultimately, however, I haven't actually read or played the final product, so these things may end up quite different. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
How would 4E improve my game?
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