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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would 4E improve my game?
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<blockquote data-quote="Li Shenron" data-source="post: 4193182" data-attributes="member: 1465"><p>Speed is mostly a byproduct of knowing the rules and playing with a few books, which you can do in every edition. Lots of people say that their 3ed games bog down to page referencing all the time, but clearly that's just because they put too much material into use compared to how much they know by heart. </p><p></p><p>There are however a few circumstances that 4e has purposefully changed to speed up either combat (e.g. simplified rules for minions which are killed in 1 shot by default; attack vs defense as general circumstance-solver tool is quicker than figuring out a static DC) and DM's offline work (simpler monsters, fixed XP).</p><p></p><p>So if you buy 4e, prepare for at least a few months when your game will be slower due to learning new rules and players having a lot more abilities to choose from on the average (at low levels). If you survive the initial period, it will probably be faster later.</p><p></p><p>About minis use, I think 4e requires them more, since positions and distances are much more important than in 3e. You can play 3e without battlemats and the biggest issue is usually only attacks of opportunities from movement, the rest you can approximate quite effectively without unbalancing the game. In 4e it looks you have to accept a larger approximation and do more work, but everything can be done.</p><p></p><p>Level of magic (overall = spells + items) will be ok. Magic starts higher than 3e, there is practically no "no magic" phase, and increases more slowly than in 3e. It probably results in more levels of "mid magic" than 3e.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 4193182, member: 1465"] Speed is mostly a byproduct of knowing the rules and playing with a few books, which you can do in every edition. Lots of people say that their 3ed games bog down to page referencing all the time, but clearly that's just because they put too much material into use compared to how much they know by heart. There are however a few circumstances that 4e has purposefully changed to speed up either combat (e.g. simplified rules for minions which are killed in 1 shot by default; attack vs defense as general circumstance-solver tool is quicker than figuring out a static DC) and DM's offline work (simpler monsters, fixed XP). So if you buy 4e, prepare for at least a few months when your game will be slower due to learning new rules and players having a lot more abilities to choose from on the average (at low levels). If you survive the initial period, it will probably be faster later. About minis use, I think 4e requires them more, since positions and distances are much more important than in 3e. You can play 3e without battlemats and the biggest issue is usually only attacks of opportunities from movement, the rest you can approximate quite effectively without unbalancing the game. In 4e it looks you have to accept a larger approximation and do more work, but everything can be done. Level of magic (overall = spells + items) will be ok. Magic starts higher than 3e, there is practically no "no magic" phase, and increases more slowly than in 3e. It probably results in more levels of "mid magic" than 3e. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
How would 4E improve my game?
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