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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would 4E improve my game?
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<blockquote data-quote="Serensius" data-source="post: 4197462" data-attributes="member: 62119"><p>Dungeon-bling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Well put, sir. I think that pretty much sums up my thoughts on some of the character art (especially the one on the PHB-cover). What happened to drawing characters as they actually would look in a medieval-ish world? I agree about the combat-focus too. Here's hoping they will provide more fluff for different things and more crunch than just the skill challenges for situations that don't involve whacking ugly humanoids with a stick. The rules seem too focused on creating a balanced combat system, rather than something that's rooted in a believable, flavorful world.</p><p></p><p>Regarding soloing, small parties: I think it will be a lot easier than 3E, in fact. With the new xp-rules and the 'one-monster-per-party-member' philosophy, as well as actual guidelines to how much damage a monster should approximately deal at a certain level, it seems very easy to adjust/scale down according to your amount of players. Minions and healing surges seem well-suited for this type of play, too. There was a post on here somewhere about someone who ran a solo-adventure for a warlock or wizard character, and it seemed like it went pretty well.</p><p></p><p>Also, I totally agree about the 'Lance of Faith'-BS. Seems too much like (dare I say it) WoW. It's just a little hard to imagine a servant of a god going around blasting people with big, shiny rays. Glad no-one in my group ever play as a cleric. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Serensius, post: 4197462, member: 62119"] Dungeon-bling :D Well put, sir. I think that pretty much sums up my thoughts on some of the character art (especially the one on the PHB-cover). What happened to drawing characters as they actually would look in a medieval-ish world? I agree about the combat-focus too. Here's hoping they will provide more fluff for different things and more crunch than just the skill challenges for situations that don't involve whacking ugly humanoids with a stick. The rules seem too focused on creating a balanced combat system, rather than something that's rooted in a believable, flavorful world. Regarding soloing, small parties: I think it will be a lot easier than 3E, in fact. With the new xp-rules and the 'one-monster-per-party-member' philosophy, as well as actual guidelines to how much damage a monster should approximately deal at a certain level, it seems very easy to adjust/scale down according to your amount of players. Minions and healing surges seem well-suited for this type of play, too. There was a post on here somewhere about someone who ran a solo-adventure for a warlock or wizard character, and it seemed like it went pretty well. Also, I totally agree about the 'Lance of Faith'-BS. Seems too much like (dare I say it) WoW. It's just a little hard to imagine a servant of a god going around blasting people with big, shiny rays. Glad no-one in my group ever play as a cleric. :) [/QUOTE]
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How would 4E improve my game?
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