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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would 4E improve my game?
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<blockquote data-quote="Knightlord" data-source="post: 4197614" data-attributes="member: 62931"><p>With all due respect, Derren, "Exploits" are covered under the Martial Power Source, and the Martial Power Source states that the manuevers a Martial Character pulls off are the result of training, practice, or sheer skill. Looking at in a Metagaming view, then yes, mechanically, they are similar to create balance, but from a Roleplaying view, they are certainly not. The Fighter swinging his sword and crushing the skull of his enemy is WAY different than the Wizard conjuring a ball of fire to immolate the same foe. And limitation of "Exploits" to per day can easily be roleplayed that the manuevers are difficult to pull off and require a certain situation to be set up that does not always occur or cannot always be set up.</p><p></p><p>In terms of the Ritual Casting feat, I assume you would need to be able to "cast" spells in order to gain it, and this is no different than in 3E when a fighter multiclassed into a spell caster class substantially and gained the ability to craft various items of power and cast various spells. Am I wrong?</p><p></p><p>Just my thoughts.</p></blockquote><p></p>
[QUOTE="Knightlord, post: 4197614, member: 62931"] With all due respect, Derren, "Exploits" are covered under the Martial Power Source, and the Martial Power Source states that the manuevers a Martial Character pulls off are the result of training, practice, or sheer skill. Looking at in a Metagaming view, then yes, mechanically, they are similar to create balance, but from a Roleplaying view, they are certainly not. The Fighter swinging his sword and crushing the skull of his enemy is WAY different than the Wizard conjuring a ball of fire to immolate the same foe. And limitation of "Exploits" to per day can easily be roleplayed that the manuevers are difficult to pull off and require a certain situation to be set up that does not always occur or cannot always be set up. In terms of the Ritual Casting feat, I assume you would need to be able to "cast" spells in order to gain it, and this is no different than in 3E when a fighter multiclassed into a spell caster class substantially and gained the ability to craft various items of power and cast various spells. Am I wrong? Just my thoughts. [/QUOTE]
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How would 4E improve my game?
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