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How would a Demon Queen defend her palace?
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<blockquote data-quote="incognito" data-source="post: 445949" data-attributes="member: 7008"><p><strong>a quickie - no extra credit needed</strong></p><p></p><p>Hey Lord,</p><p></p><p>Have an idea for a room - not much in the way of direct traps, but treacherous none the less.</p><p></p><p>Call it the room of broken ideas...</p><p></p><p>Like everything in the limitless sprawl of the abyss, this room should be massive, and, and somewhat haphazardly placed in an endless corridoor.</p><p></p><p>Filled about half way up to the ceiling in places, and bare to the rusted metal floor in others, this room is filled with broken bits of abstract machinery, gobs of dried flesh, large broken shards of crystal, random coins of various denimnations and from all cultures past and present, and of course, a few undead drow zombies (or MotP petitioners) with brushes, sweeping up in the ultimate job of futility. </p><p></p><p>That should be enough to get the PC looking through, if not, have there be other exits looking half buried in the rubbish - or have their be possible valuables tossed in amongst the junk.</p><p></p><p>The room radiates dim magic, and dim evil.</p><p></p><p>And now (tah, dah!) the real story.</p><p></p><p>This room is an idea generator for Loth (or whomever) and some of her minions. It acts a a Intellect or Wisdom Focus to sentient beings. The longer one stays in the room, the more brilliant and fully fleshed the idea becomes (increase the save DC to act 'normaly', perhaps roll in secret?), until the character is overcome with the desire to build something/enact a plan/search for hidden knowledge in the rubble.</p><p></p><p>This is one of the rooms used to motivate the sometimes apathetic/chaotic servants of <insert evil personage here>.</p><p></p><p>The downside: becsaue of the faint hint of evil in the room, all of these ideas have a perverse, or corrupt aspect to them. Like a headband of intellct that recives a bigger bonus than normal, but only by inflicting (unknowingly) temporary INT damage on those within 20' radius of it. Probably only Wizards will every really notice the difference...</p><p></p><p>You can even have some machine's partially working, or an NPC that is not evil (just misled...heh,heh, heh) with some GREAT new inventions or plots to put in action.</p><p></p><p>Some PCs might even not be so down on the caveats that these evil ideas/inventions have, leading them down the slipperly slidely path to embracing EVIL (and giving up their souls...)</p><p></p><p>Go evil!</p></blockquote><p></p>
[QUOTE="incognito, post: 445949, member: 7008"] [b]a quickie - no extra credit needed[/b] Hey Lord, Have an idea for a room - not much in the way of direct traps, but treacherous none the less. Call it the room of broken ideas... Like everything in the limitless sprawl of the abyss, this room should be massive, and, and somewhat haphazardly placed in an endless corridoor. Filled about half way up to the ceiling in places, and bare to the rusted metal floor in others, this room is filled with broken bits of abstract machinery, gobs of dried flesh, large broken shards of crystal, random coins of various denimnations and from all cultures past and present, and of course, a few undead drow zombies (or MotP petitioners) with brushes, sweeping up in the ultimate job of futility. That should be enough to get the PC looking through, if not, have there be other exits looking half buried in the rubbish - or have their be possible valuables tossed in amongst the junk. The room radiates dim magic, and dim evil. And now (tah, dah!) the real story. This room is an idea generator for Loth (or whomever) and some of her minions. It acts a a Intellect or Wisdom Focus to sentient beings. The longer one stays in the room, the more brilliant and fully fleshed the idea becomes (increase the save DC to act 'normaly', perhaps roll in secret?), until the character is overcome with the desire to build something/enact a plan/search for hidden knowledge in the rubble. This is one of the rooms used to motivate the sometimes apathetic/chaotic servants of <insert evil personage here>. The downside: becsaue of the faint hint of evil in the room, all of these ideas have a perverse, or corrupt aspect to them. Like a headband of intellct that recives a bigger bonus than normal, but only by inflicting (unknowingly) temporary INT damage on those within 20' radius of it. Probably only Wizards will every really notice the difference... You can even have some machine's partially working, or an NPC that is not evil (just misled...heh,heh, heh) with some GREAT new inventions or plots to put in action. Some PCs might even not be so down on the caveats that these evil ideas/inventions have, leading them down the slipperly slidely path to embracing EVIL (and giving up their souls...) Go evil! [/QUOTE]
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How would a Demon Queen defend her palace?
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