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How would a Demon Queen defend her palace?
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<blockquote data-quote="Ruined" data-source="post: 446245" data-attributes="member: 113"><p>Hmm, I'm enjoying this. Maybe I will enter something for the RBDM gang...</p><p></p><p>Imagine that you have a path leading towards the heart of the fortress, or to one of the powerful inner workings, like a soul repository. If it's fairly sensitive, one way to protect it would be to force those travelling through to perform an act that, while casual for demons, would be painful or deadly to those who don't have the same mindset.</p><p></p><p>A narrow room that holds a pedestal with an orb and two medium-sized mirrors. The mirrors hold a hazy vision of a blood-soaked room, both appearing the same. To travel forwards to the room, a person needs to grasp ahold of the orb with both hands. What viewers see is the person activating the orb appearing in both rooms, similar, but slightly different. One is fine, but the defenses of the other room pierce, flay, and disintegrate the target, reducing them to base parts. The intact traveler moves on, seemingly unaware of the fate of the first. Then the images fade for a brief moment while the orb recharges.</p><p></p><p>This room serves a dual purpose for the demon fortress. It is a protection against non-evil creatures (and possibly lawful ones as well), and it creates fuel to be used elsewhere. The orb simultaneously creates a <em>simulacrum</em> of the user and teleports both entities, one to each location. One goes further into the fortress intact, the other to the hazy abbatoir. </p><p></p><p>The images in the mirror randomly switch back and forth between rooms making scrying checks a difficult prospect. Randomness is a facet of the chaotic evil demons, and it should be utilized.</p><p></p><p>For added malevolence, this abyssal orb could create <em>evil</em> duplicates of the victim. This would not bother demons in the least, but it could truly hinder a party.</p><p></p><p>It is not a foolproof deathtrap that can insta-kill characters who end up in the abbatoir, but it should be highly dangerous. And should they survive, they may have to encounter their sinister duplicates, either now or later on.</p></blockquote><p></p>
[QUOTE="Ruined, post: 446245, member: 113"] Hmm, I'm enjoying this. Maybe I will enter something for the RBDM gang... Imagine that you have a path leading towards the heart of the fortress, or to one of the powerful inner workings, like a soul repository. If it's fairly sensitive, one way to protect it would be to force those travelling through to perform an act that, while casual for demons, would be painful or deadly to those who don't have the same mindset. A narrow room that holds a pedestal with an orb and two medium-sized mirrors. The mirrors hold a hazy vision of a blood-soaked room, both appearing the same. To travel forwards to the room, a person needs to grasp ahold of the orb with both hands. What viewers see is the person activating the orb appearing in both rooms, similar, but slightly different. One is fine, but the defenses of the other room pierce, flay, and disintegrate the target, reducing them to base parts. The intact traveler moves on, seemingly unaware of the fate of the first. Then the images fade for a brief moment while the orb recharges. This room serves a dual purpose for the demon fortress. It is a protection against non-evil creatures (and possibly lawful ones as well), and it creates fuel to be used elsewhere. The orb simultaneously creates a [i]simulacrum[/i] of the user and teleports both entities, one to each location. One goes further into the fortress intact, the other to the hazy abbatoir. The images in the mirror randomly switch back and forth between rooms making scrying checks a difficult prospect. Randomness is a facet of the chaotic evil demons, and it should be utilized. For added malevolence, this abyssal orb could create [i]evil[/i] duplicates of the victim. This would not bother demons in the least, but it could truly hinder a party. It is not a foolproof deathtrap that can insta-kill characters who end up in the abbatoir, but it should be highly dangerous. And should they survive, they may have to encounter their sinister duplicates, either now or later on. [/QUOTE]
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