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How would a Demon Queen defend her palace?
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<blockquote data-quote="Kugar" data-source="post: 453347" data-attributes="member: 442"><p>Demon Queen of Lust:</p><p></p><p>Perhaps it is as addicted to lust as it is its Mistress. She keeps captured mortals in her sanctum and possesses them routinely and commits terrible acts of carnal lust and rage in their body. The party could face her in a variety of these forms as she "burns" through her "possessions" in order to learn what the intruders want. </p><p></p><p>Maybe he has a willing dupe set up to sacrifice herself and hides in a piece of "treasure" left on the sacrificial offering to corrupt her victims later, slowly, safely.</p><p></p><p>Is there anyone who could be quickly tempted, and easy to separate? Teleport traps to separate and give them what they do best - with a twist. Fighters kill the corrupted good. Wizards ponder mysteries that the demoness hasn't figured out yet.</p><p></p><p>Most of the truly protected areas can only be accessed by teleportation and are protected with forbiddance.</p><p></p><p>Let the fortress feel like Castle Ravenloft to start, and when the party reaches a certain area, lock down the t-port magics and fill the entire area with lightning. Change the look and feel, now add the demons and funky alien/outsider mood.</p><p></p><p>For a good "thrall/deceptive end" monster pick up "Bastion of Broken Souls" and use the end fight.</p><p></p><p>Change the rules: The demoness might relish lightning and lets it affect her, while she has built up immunity to sonic damage.</p><p></p><p>Succubae with class levels make good assassins and their insane Bluff and Disguise will get around most parties divination/true seeing type magic. I have a stat block for succubae assassins if you want them.</p><p></p><p>Don't forget that the ambient evilness of the area might be powerful enough to stun even 20th level characters if they are foolish to use detect evil.</p><p></p><p>Moral ambiguity should be the rule. Give them a situation with two bad solutions and see if they think outside the box you've created. (I just got done Bastion and I had a demon negotiating using the unborn soul of a child conceived by a ex-party member)</p><p></p><p>If you have BoVD, the violate spell like ability is nasty.</p><p></p><p>A truly evil genius would never be caught alone. It is easy to justify plenty of half-demons here. Think advanced dire animals and gorillions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There is so much more you could do. I hope I gave you some ideas.</p><p></p><p>Kugar</p><p>(Who should not post before spell checking - ever)</p></blockquote><p></p>
[QUOTE="Kugar, post: 453347, member: 442"] Demon Queen of Lust: Perhaps it is as addicted to lust as it is its Mistress. She keeps captured mortals in her sanctum and possesses them routinely and commits terrible acts of carnal lust and rage in their body. The party could face her in a variety of these forms as she "burns" through her "possessions" in order to learn what the intruders want. Maybe he has a willing dupe set up to sacrifice herself and hides in a piece of "treasure" left on the sacrificial offering to corrupt her victims later, slowly, safely. Is there anyone who could be quickly tempted, and easy to separate? Teleport traps to separate and give them what they do best - with a twist. Fighters kill the corrupted good. Wizards ponder mysteries that the demoness hasn't figured out yet. Most of the truly protected areas can only be accessed by teleportation and are protected with forbiddance. Let the fortress feel like Castle Ravenloft to start, and when the party reaches a certain area, lock down the t-port magics and fill the entire area with lightning. Change the look and feel, now add the demons and funky alien/outsider mood. For a good "thrall/deceptive end" monster pick up "Bastion of Broken Souls" and use the end fight. Change the rules: The demoness might relish lightning and lets it affect her, while she has built up immunity to sonic damage. Succubae with class levels make good assassins and their insane Bluff and Disguise will get around most parties divination/true seeing type magic. I have a stat block for succubae assassins if you want them. Don't forget that the ambient evilness of the area might be powerful enough to stun even 20th level characters if they are foolish to use detect evil. Moral ambiguity should be the rule. Give them a situation with two bad solutions and see if they think outside the box you've created. (I just got done Bastion and I had a demon negotiating using the unborn soul of a child conceived by a ex-party member) If you have BoVD, the violate spell like ability is nasty. A truly evil genius would never be caught alone. It is easy to justify plenty of half-demons here. Think advanced dire animals and gorillions :) There is so much more you could do. I hope I gave you some ideas. Kugar (Who should not post before spell checking - ever) [/QUOTE]
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How would a Demon Queen defend her palace?
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