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How would a Demon Queen defend her palace?
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<blockquote data-quote="Lela" data-source="post: 453649" data-attributes="member: 1216"><p>I don't have time to read the whole thread (though I will be doing so later) so ignore any repeats.</p><p></p><ul> <li data-xf-list-type="ul">Hmmm, Demon Queen of tempting. . . Succubi. Advanced beyond their normal max HD. These would be the favored of the Succubi. Those with experience. Some may have tempted great Paladins others may have humiliated Devils. These "ladies" know their job and do it well. (Example below)</li> <li data-xf-list-type="ul"> Add Barbarian levels to random demons.</li> <li data-xf-list-type="ul"> I've always thought that Quicken Spell-like Ability mixed with <em>Teleport w/o Error</em> could be deadly when hooked onto a Balor. While it's normally a Dragon only feat (MM I believe) consider that no demons protecting a Queen are bound by the normal rules. Watch the players squirm as the Balor suddenly vanishes and apearsnext to the Wizard and attacks in the same round.</li> <li data-xf-list-type="ul"> Low level Paladin <em>Thrall</em>s (PsiHB) or equivalent spell. It makes it better if they met the party already.</li> <li data-xf-list-type="ul"> Dire Bunnies. With big pointy teath!</li> <li data-xf-list-type="ul"> Spread the Vampires and Litches around. Same with the Half-Fiends.</li> <li data-xf-list-type="ul"> A Vampire Succubus. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </li> <li data-xf-list-type="ul"> Illusion spells everywhere. If they don't have <em>True Seeing</em> they're in deep trouble.</li> <li data-xf-list-type="ul"> Most Demons are immune to Fire (or are in my world). Lava pits as pools. For lounging around, talking about the blasted mortals, and the demon equivalent of sunning themselves.</li> <li data-xf-list-type="ul"> Red Dragons as pets. Some small, others raised up (to Great Wyrm) in the care/service of the Queen. They are feircly loyal to her but otherwise are completely unpredictable.</li> <li data-xf-list-type="ul"> A few <a href="http://www.enworld.org/cc/converted/animal/deer.htm" target="_blank">Deer</a>. Just wondering around. The Queen is in an odd mood.</li> <li data-xf-list-type="ul"> I can't seem to find the Typo-Demon anywhere on the <a href="http://www.enworld.org/cc/" target="_blank">Creature Catolog Site</a>. When I think about it, these guys would be quite useful in defending a Demon Queen. As long as they stay away from any library she might have that is. Being able to destroy the scrolls and spellbooks carried by attacking characters could be very useful against most 20th level parties.</li> </ul><p></p><p>Here, I have an example of a Succubi advanced to 20 HD. You should feel free to add magic items that fit your campaign world. Also, give her a cool bio with some great conquests that would fit into the history of your world. Maybe she started a war between two kingdoms of light or percipitated a great battle between Celestials and Devils.</p><p></p><p>Seeing as she/it is far above average, I rolled her stats (High Powered). The result was (in base form): 15, 11, 12, 13, 16, 18. I arranged them: <strong>Str:</strong> 13, <strong>Dex:</strong> 15, <strong>Con:</strong> 11, <strong>Int:</strong> 12, <strong>Wis:</strong> 16, and <strong>Cha:</strong> 18. And notice her focus on some skills rather than being as generalized as most succubi. She's a specialist; focused mostly on infiltration leading to suducing and manipulating.</p><p></p><p><strong>Nairphem</strong> CR 9;Medium Outsider (Chaotic,Evil); HD 20d8+40 (Outsider); hp 110; Init +8; Spd 30, Fly, Average 50; AC 23; Atk +23 base melee, +24 base ranged; +23 (1d3+3, 2 Claws); SA: Energy drain (Su), Summon tanar'ri (Sp), Spell-like abilities; SQ: Alternate form (Su), Tongues (Su), Damage Reduction 20/+2 (Su), Spell Resistance: 12 (Ex), Acid Resistance: (Ex), Cold Resistance: (Ex), Fire Resistance: (Ex), Telepathy (Su), Electricity Immunity (Ex), Poison Immunity (Ex); AL CE; SV Fort +14, Ref +16, Will +17; STR 16, DEX 18, CON 14, INT 18, WIS 20, CHA 28.</p><p>Skills: </p><p>Bluff+34, Disguise+34, Escape Artist+27, Knowledge (religion)+27, Listen+36, Move Silently+27, Search+20, Spot+13. </p><p>Feats: </p><p>Combat Reflexes, Dodge, Endurance, Improved Initiative, Skill Focus: Bluff, Skill Focus: Disguise.</p><p></p><p></p><p>Feel free to correct my math and general info. I couldn't remember the resistance numbers for Acid, Fire, and Cold. Also, now that I think about it, I would likely <u>Rule 0</u> her Int up a few points. Which would of course change her skills. . . Dangit.</p><p></p><p>Okay, I'm not sure this one came out right. . . but.</p><p></p><p><strong>Nairphem </strong>CR 9;Medium Outsider (Chaotic,Evil); HD 20d8+40 (Outsider); hp 110; Init +8; Spd 30, Fly, Average 50; AC 23; Atk +23 base melee, +24 base ranged; +23 (1d3+3, 2 Claws); SA: Energy drain (Su), Summon tanar?ri (Sp), Spell-like abilities; SQ: Alternate form (Su), Tongues (Su), Damage reduction (Su), Resistance: Spell (Ex), Resistance: Acid (Ex), Resistance: Cold (Ex), Resistance: Fire (Ex), Telepathy (Su), Immunity: Electricity (Ex), Immunity: Poison (Ex); AL CE; SV Fort +14, Ref +16, Will +17; STR 16, DEX 18, CON 14, INT 24, WIS 20, CHA 28.</p><p>Skills: </p><p>Bluff+34, Disguise+34, Hide+27, Knowledge (religion)+30, Listen+36, Search+30, Spot+29. </p><p>Feats: </p><p>Combat Reflexes, Dodge, Endurance, Improved Initiative, Skill Focus: Bluff, Skill Focus: Disguise. </p><p></p><p></p><p>And yes, both CRs are wrong. I'm unsure of the conversion for the advanced HD.</p><p></p><p>Anyway, these gals are SMART and devious. They will not be taken by surprise. And there will be an entire herem full of them. Oh, Oh!! Make one disguised as one of the <em>Thrall</em>ed Paladins!!</p><p></p><p>Soon to be applying for the RBDM club,</p></blockquote><p></p>
[QUOTE="Lela, post: 453649, member: 1216"] I don't have time to read the whole thread (though I will be doing so later) so ignore any repeats. [list] [*]Hmmm, Demon Queen of tempting. . . Succubi. Advanced beyond their normal max HD. These would be the favored of the Succubi. Those with experience. Some may have tempted great Paladins others may have humiliated Devils. These "ladies" know their job and do it well. (Example below) [*] Add Barbarian levels to random demons. [*] I've always thought that Quicken Spell-like Ability mixed with [i]Teleport w/o Error[/i] could be deadly when hooked onto a Balor. While it's normally a Dragon only feat (MM I believe) consider that no demons protecting a Queen are bound by the normal rules. Watch the players squirm as the Balor suddenly vanishes and apearsnext to the Wizard and attacks in the same round. [*] Low level Paladin [i]Thrall[/i]s (PsiHB) or equivalent spell. It makes it better if they met the party already. [*] Dire Bunnies. With big pointy teath! [*] Spread the Vampires and Litches around. Same with the Half-Fiends. [*] A Vampire Succubus. :eek: [*] Illusion spells everywhere. If they don't have [i]True Seeing[/i] they're in deep trouble. [*] Most Demons are immune to Fire (or are in my world). Lava pits as pools. For lounging around, talking about the blasted mortals, and the demon equivalent of sunning themselves. [*] Red Dragons as pets. Some small, others raised up (to Great Wyrm) in the care/service of the Queen. They are feircly loyal to her but otherwise are completely unpredictable. [*] A few [URL=http://www.enworld.org/cc/converted/animal/deer.htm]Deer[/URL]. Just wondering around. The Queen is in an odd mood. [*] I can't seem to find the Typo-Demon anywhere on the [URL=http://www.enworld.org/cc/]Creature Catolog Site[/URL]. When I think about it, these guys would be quite useful in defending a Demon Queen. As long as they stay away from any library she might have that is. Being able to destroy the scrolls and spellbooks carried by attacking characters could be very useful against most 20th level parties. [/list] Here, I have an example of a Succubi advanced to 20 HD. You should feel free to add magic items that fit your campaign world. Also, give her a cool bio with some great conquests that would fit into the history of your world. Maybe she started a war between two kingdoms of light or percipitated a great battle between Celestials and Devils. Seeing as she/it is far above average, I rolled her stats (High Powered). The result was (in base form): 15, 11, 12, 13, 16, 18. I arranged them: [b]Str:[/b] 13, [b]Dex:[/b] 15, [b]Con:[/b] 11, [b]Int:[/b] 12, [b]Wis:[/b] 16, and [b]Cha:[/b] 18. And notice her focus on some skills rather than being as generalized as most succubi. She's a specialist; focused mostly on infiltration leading to suducing and manipulating. [b]Nairphem[/b] CR 9;Medium Outsider (Chaotic,Evil); HD 20d8+40 (Outsider); hp 110; Init +8; Spd 30, Fly, Average 50; AC 23; Atk +23 base melee, +24 base ranged; +23 (1d3+3, 2 Claws); SA: Energy drain (Su), Summon tanar'ri (Sp), Spell-like abilities; SQ: Alternate form (Su), Tongues (Su), Damage Reduction 20/+2 (Su), Spell Resistance: 12 (Ex), Acid Resistance: (Ex), Cold Resistance: (Ex), Fire Resistance: (Ex), Telepathy (Su), Electricity Immunity (Ex), Poison Immunity (Ex); AL CE; SV Fort +14, Ref +16, Will +17; STR 16, DEX 18, CON 14, INT 18, WIS 20, CHA 28. Skills: Bluff+34, Disguise+34, Escape Artist+27, Knowledge (religion)+27, Listen+36, Move Silently+27, Search+20, Spot+13. Feats: Combat Reflexes, Dodge, Endurance, Improved Initiative, Skill Focus: Bluff, Skill Focus: Disguise. Feel free to correct my math and general info. I couldn't remember the resistance numbers for Acid, Fire, and Cold. Also, now that I think about it, I would likely [u]Rule 0[/u] her Int up a few points. Which would of course change her skills. . . Dangit. Okay, I'm not sure this one came out right. . . but. [b]Nairphem [/b]CR 9;Medium Outsider (Chaotic,Evil); HD 20d8+40 (Outsider); hp 110; Init +8; Spd 30, Fly, Average 50; AC 23; Atk +23 base melee, +24 base ranged; +23 (1d3+3, 2 Claws); SA: Energy drain (Su), Summon tanar?ri (Sp), Spell-like abilities; SQ: Alternate form (Su), Tongues (Su), Damage reduction (Su), Resistance: Spell (Ex), Resistance: Acid (Ex), Resistance: Cold (Ex), Resistance: Fire (Ex), Telepathy (Su), Immunity: Electricity (Ex), Immunity: Poison (Ex); AL CE; SV Fort +14, Ref +16, Will +17; STR 16, DEX 18, CON 14, INT 24, WIS 20, CHA 28. Skills: Bluff+34, Disguise+34, Hide+27, Knowledge (religion)+30, Listen+36, Search+30, Spot+29. Feats: Combat Reflexes, Dodge, Endurance, Improved Initiative, Skill Focus: Bluff, Skill Focus: Disguise. And yes, both CRs are wrong. I'm unsure of the conversion for the advanced HD. Anyway, these gals are SMART and devious. They will not be taken by surprise. And there will be an entire herem full of them. Oh, Oh!! Make one disguised as one of the [i]Thrall[/i]ed Paladins!! Soon to be applying for the RBDM club, [/QUOTE]
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